0:484:50Code.org Unit 7 Lesson 3.3 - Parameters and Return PracticeYouTubeStart of suggested clipEnd of suggested clipSo it randomly pulls one of these greetings. And then it returns that back into this console logMoreSo it randomly pulls one of these greetings. And then it returns that back into this console log right here we then add the name to the console log and that's why we see this output. Below.
1:287:07Code.org Course F Lesson 7 Alien Dance Party with Sprite Lab ...YouTubeStart of suggested clipEnd of suggested clipThis alien was proud of its dancing skills on mars. But now it can only move side to side replaceMoreThis alien was proud of its dancing skills on mars. But now it can only move side to side replace the behavior block and sprite begins to a different one that will make the alien start spinning.
0:007:11Code.org Course E Lesson 3 Alien Dance Party with Sprite LabYouTubeStart of suggested clipEnd of suggested clipThis is code.org. And today is alien dance party lesson day i don't dance that's because i'm bad atMoreThis is code.org. And today is alien dance party lesson day i don't dance that's because i'm bad at it you're welcome for me not dancing but i do alien code dance party dance anyways let's get going.
1:274:17Code.org Course E Lesson 2 Swimming Fish with Sprite LabYouTubeStart of suggested clipEnd of suggested clipAnd let me drop this in so i think we'll make a fish it will create that that sprite's created hereMoreAnd let me drop this in so i think we'll make a fish it will create that that sprite's created here then we ask the sprite to swim or the fish the animation left or right.
event. An action that causes something to happen.
Here is how you can get started with drawing in Piskel:Create a new sprite. Click “Create a new sprite” in the top right corner.Resize if necessary. ... Save the .piskel project file.Draw with the pen tool. ... Fill color with paint bucket. ... Save the PNG.Dec 15, 2020
Sprite Lab is a block-based programming environment where you can make simple animations and games with objects and characters that interact with each other. Create an animation or game then share your app in seconds.
SL.3.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on others' ideas and expressing their own clearly.
Flash Chat questions are intended to spark big-picture thinking about how the lesson relates to the greater world and the students' greater future. Use your knowledge of your classroom to decide if you want to discuss these as a class, in groups, or with an elbow partner.