Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables. April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op. April 22, 2011: Version 1.3 has the third section of multiplayer.
Return to Aperture for further testing. Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables. April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op.
This item will only be visible in searches to you, your friends, and admins. Here is a guide to all the achievements in Valve's acclaimed first-person puzzle platformer, Portal 2. All achievements are grouped by game mode and whether or not they are acquired automatically throughout the course of the game.
Place your blue portal down the hole below and drop down to wind up on the third floor. Here put your orange portal on the ground and leap back through your blue portal. As you emerge from your orange portal, fire your blue portal again to gain access to the fourth level.
Walkthrough. Walk towards the left of the chamber, then look back to the right to spot two angled portal-conductive surfaces. Place a portal on each platform. Walk back to the entrance of the chamber and use the Faith Plate there.
Then go to the room with the two Circuit Breakers and go stand in front of them. Use the Breakers simultaneously (the Timer ping is very useful in these situations). Fire a portal through the door and place the other one on the wall next to you. Retrieve the CD and place it in the player.
4:4711:02Portal 2 Walkthrough: Chapter 2 The Cold Boot - YouTubeYouTubeStart of suggested clipEnd of suggested clipControl the platform using the laser. So you have to actually stop. It. Once the platform gets to aMoreControl the platform using the laser. So you have to actually stop. It. Once the platform gets to a place you're each just across the way. And hit this button - as usual drop a cube.
six different coursesThe co-op campaign is set after the events of Portal 2's single player campaign. In it, the two testing androids ATLAS and P-body of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers.
We know that Portal 2 provides a lot of backstory to events prior to Portal, and that Portal 2 occurs a long time after Portal. I'm surprised that the systems in place during Portal 2 can actually see past the year 2038. Specifically, Portal 2 takes place 9...
Portal 2 will offer two different endings, one for single play and one for co-op play, developer Valve has confirmed.
You'll find yourself trapped in a room with a glass ceiling. There is an orange portal above you - shoot your blue portal on a wall or beneath you and enter it to fall into the ceiling, breaking it and forming a ramp.
The game has 9 chapters total.
If you place a portal on the wall past the broken Material Emancipation Grill, you can then retrieve the Companion Cube. However, when you near the Chamberlock, GLaDOS will fizzle the cube and say "I think that one was about to say 'I love you. ' They ARE sentient, of course.
Gender-wise, the robots have their own genders, as stated by Chet Faliszek in an interview (ATLAS as male, P-body as female). Each robot has its own Aperture Science Handheld Portal Device that bears the color of its user (blue for ATLAS, orange for P-body), as two lines running along the barrel.
Genetic Lifeform and Disk Operating SystemGLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificially superintelligent computer system from the video game series Portal. GLaDOS later appeared in The Lab and Lego Dimensions. The character was created by Erik Wolpaw and Kim Swift and voiced by Ellen McLain.
Chell is a young woman in her early or mid 20's.
There are 50 maps creating the cooperative campaign. 2 of them ( Calibration and Hub) cannot be played through Challenge Mode.
There are 50 maps creating the cooperative campaign. 2 of them ( Calibration and Hub) cannot be played through Challenge Mode.
"Enter 4 different portals without touching the ground in co-op" Course 1, your friend needs to place portals next to each other on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you'll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear.
The achievement will be obtained as soon as you begin your escape.
"Break the rules in Test Chamber 07" To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.
"Perform 2 aerial gestures before touching the ground in co-op" During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it or do the gestures in an Excursion Funnel.
Pturretdactyl. "Use an Aerial Faith Plate to launch a turret" In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.
"Complete the first Hard Light Bridge test" During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.
The second set is in the room above the control room where you find potato GLaDOS (otherwise known as PotatOS). Walk into the room from the top catwalk.
You'll need to work fast as the deadly trap can kill you quickly. First shoot your blue portal on the dripping white gel and your orange portal on the lone white wall on the left. Once the gel splats on your platform move your blue portal under you to arrive on the catwalk. Walk along these rails until you come to a broken section.
First, bounce over the blue gel to the other side of the room. Place your blue portal in front and turn to the upper ledge on the left. Fire your orange portal here up and head through your blue portal. Bounce across the blue gel again and hit the switch on the other side to release a weighted cube. Drop back down to the main are and grab the cube, return through your portals, and place your cube on the weighted switch. Bounce forward again to exit the room through a grill. Climb up the next flight of stairs and place an orange portal over the catwalk above. Turn the corner and place your blue portal on the left wall to reach the upper catwalk. From here head left off the catwalk and left again up the stairs to reach another puzzle.