Oct 11, 2016 · Kerbal Space Program 1.2 for Beginners Tutorial - Episode 3 - Plotting a Course, Landing on Minmus!Using maneuver nodes, we reach Minmus, land, and plant a f...
Jan 24, 2014 · Kerbal Space Program, for those unaware, is a construction game that gives players a wide range of components, then asks them to build and launch a spacecraft. The game's physics are meticulously ...
Apr 22, 2015 · Click the mouse in the centre of the dark blue area inside the Delta-V Transfer Plot. The numbers will change and you will have a transfer with reasonable values. Hope this helps. Happy landings! p.s. When you first click the 'Plot it!' button, the crosshairs should be over the optimal transfer to begin with.
Adding a maneuver node Click on the vessel's orbital line and a popup will give the option to add a new maneuver node. Once created, selecting and right-clicking the node gives the option to delete it. If the maneuver node has been passed, selecting it immediately puts it in "delete" mode.Oct 24, 2018
0:0711:01Kerbal Space Program Tutorial #3 - How to Use a DeltaV Map - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd you need to take your your destination. And you need to add up everything in between there.MoreAnd you need to take your your destination. And you need to add up everything in between there. Basically. So the numbers on the ground are how much fuel it takes to lift off from there.
Jool has no solid surface to land on; descending spacecraft will explode when they reach the altitude of -250 m. The message "... collided with Cloud" will be displayed in the mission summary.Nov 17, 2021
25:2026:44How To Do a Basic Rendezvous | KSP Beginner's Guide - YouTubeYouTubeStart of suggested clipEnd of suggested clipRight on top of that purple target icon. And then finally just as you approach your target you wantMoreRight on top of that purple target icon. And then finally just as you approach your target you want to zero. Out that relative velocity just as you come on alongside your target.
With proper aerobraking, a round trip from Kerbin to Duna's orbit and back requires roughly 1700 m/s of delta-v, less than a round trip to any other planet. Duna is often the easiest planet to achieve encounters because of a low orbital inclination.
around 1500 to 2000 m/sAn ascent to Low Duna Orbit from the surface typically requires around 1500 to 2000 m/s in Delta-V to reach a 42 km altitude traveling at roughly 950 m/s.
Kerbal Space Program isn't an educational game – this is a straight up video game. Which is exactly what you need to get kids interested. The cute Kerbals want to go to space, but in order to do that, they need to obey the laws of physics.Jan 20, 2021
VallEquatorial radius300 000 mEquatorial circumference1 884 956 mSurface area1.1309734×1012 m2Mass3.1087655×1021 kg36 more rows•Mar 4, 2022
Warp Kraken is a bug that attacks Kerbals exiting spacecraft that have just come out of a high time warp. Upon contact with the surface, the bug causes the kerbal to be shot out of the solar system at an insane velocity (possibly exceeding the speed of light) while destroying all spacecraft in the vicinity.Mar 16, 2022
Click on your own docking port and select “control from here.” Then click on your target's docking port and select “set as target.” That is all. Turn the camera sideways and watch the amazing spectacle of your two ships docking effortlessly.Jan 8, 2019
The most important control in EVA may be this: Space will rotate the active Kerbal to match the camera direction (placing his back to you), but he will still keep his head-north orientation. Knowing what direction you are pointing is critical to successful EVA. Pressing R will activate a Kerbonaut's RCS jetpack.Jul 9, 2021
Fine tuning orbitGo to Map mode and click your target, and select "Set as target". ... You will see Ascending Node and Descending Node markers appear on your orbit. ... Execute the burn.More items...•Feb 17, 2021
Now that you know the basics of Kerbal Space Program, dive deeper into more advanced topics. Scott Manley is the Astronogamer - a rare fusion of gaming and science in one powerful combination. Able to deliver astonishing scientific facts while flying, or crashing digital simulations of spacecraft.
Quill18 is a master of strategy video games , and there are few things more strategic than coordinating an entire space program. Kerbal Space Program has allowed him to plan out the most breathtaking escapes from gravity, as well as the most catastrophic explosions.
The high level of realism in Kerbal Space Program allows to recreate historical, current and future missions of human spaceflight. These missions start simple and become gradually more complex, so they are a great way to learn KSP.
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