how to get to portal 2 course 6

by Jaunita Kreiger 7 min read

Shoot a portal somewhere on the ground on one of the concrete plates here, and the second portal goes way up there to the small quadratic concrete wall left above the tunnel opening. Jump into the portal on the ground and you are up there already.

Full Answer

Is there a walkthrough for Portal 2?

Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables. April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op. April 22, 2011: Version 1.3 has the third section of multiplayer.

Does Portal 2 have multiplayer co-op or story mode?

Return to Aperture for further testing. Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables. April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op.

How do you get to the fourth level with blue portals?

Place your blue portal down the hole below and drop down to wind up on the third floor. Here put your orange portal on the ground and leap back through your blue portal. As you emerge from your orange portal, fire your blue portal again to gain access to the fourth level.

How do you make two portals move at the same time?

Orange should set both of their portals on both walls here and move out of the way. With all for portals set, Blue should use the jump pad to reach the exit. Place another blue portal next to the exit and the purple portal below to allow both players to move on.

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What chapter is test chamber 6 Portal 2?

As such, it is not complete. You can help Portal wiki by expanding it. This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber....Gallery.Chambers01 · 02 · 03 · 04 · 05 · 06 · 07Additional Course: Non-Emotional Manipulation01 · 02 · 03 · 04 · 05 · 063 more rows

How many courses are there Portal 2?

Cooperative Campaign. The co-op campaign is set after the events of Portal 2's single player campaign. In it, the two testing androids ATLAS and P-body of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers.

How many hours is Portal 2?

about 8½ HoursWhen focusing on the main objectives, Portal 2 is about 8½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 21 Hours to obtain 100% completion.

Does Portal 2 have DLC?

The free DLC is available to all owners of Portal 2 for download on PS3 and Xbox 360, and will be automatically downloaded via Steam on PC and Mac.

How long was Chell asleep?

At the beginning of Portal 2, she is woken up for the first time after 50 days of sleep after the events of the Lab Rat comic, for a mandatory set of physical and mental exercises.

Is Caroline a GLaDOS?

In the events of the second game, Glados discovers she is Caroline (basically) and that Chell was her daughter. She becomes more protective and loving torwards Chell. At the end of the game, she says that she deletes Caroline.

Is Portal 1 or 2 better?

Portal 2 is in all aspects a bigger fuller and more comprehensive game with more variety, diversity, characters, laughs, gameplay mechanics, multiplayer and level editor. But nothing will ever beat the simplicity, originality of Portal 1.

Will there be a Portal 3?

Finally, here's the cold hard truth: Valve doesn't need to make Portal 3 because the fans are keeping the franchise alive without them.

What is the world record for Portal 2?

59 minutes 47.4 secondsThe fastest completion of Portal 2 (PC) without using out-of-bounds exploits was achieved by "CantEven" (USA). According to figures provided by Speedrun.com, as of 19 March 2020 CantEven topped the leaderboard with a time of 59 minutes 47.4 seconds.

What does GLaDOS stand for?

Genetic Lifeform and Disk Operating SystemGLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificially superintelligent computer system from the video game series Portal.

Is Portal 2 the final hours the full game?

Overview. The Final Hours of Portal 2 is the story of the creation of the new video game Portal 2 from Valve. The book's journey takes people through over 3 years of development and shares new insights into the creative process behind the game.

How do I access Portal 2 DLC?

0:379:59Portal 2: "Peer Review" DLC Walkthrough - Part 1 [HD] - YouTubeYouTubeStart of suggested clipEnd of suggested clipWalker you recognize this area as you know this is where you access everything you'll notice there'sMoreWalker you recognize this area as you know this is where you access everything you'll notice there's a little new thing over here and that's how you get to the DLC.

How many tests are there in Portal 2?

19 test chambersGLaDOS' testing track is the testing course featured in Portal, and partially revisited during the course of Portal 2's intro in the single-player campaign. Consisting of 19 test chambers, it was first used by Chell as part of her mandatory testing.

Will there be a Portal 3?

Finally, here's the cold hard truth: Valve doesn't need to make Portal 3 because the fans are keeping the franchise alive without them.

How many levels does Portal have?

The game is split up into twenty different test chambers, with the difficulty rising in a logarithmic fashion. After chamber 19 (actually the 20th chamber, since numbering starts at 0) is complete, there are three additional levels. The normal chamber allows for many mistakes.

How many levels are there in Portal co-op?

If i remember correctly, there are 6 courses. The first one has 6, second has 8, third has 9, fourth has 8, fifth has 9 and sixth has 9.

Summary

In the first room the team must utilize all of the portals while using the Faith Plate. The Material Emancipation Grill can prove to be a problem for some. The second room is pretty much self-explanitory. Switch activates the Cube dispenser, which throws the cube at the panel where one can catch it.

Alternative solution

This solution, when succesful, saves the partners time and portals but it is very hard to execute as it requires precision, timing and luck with the cube. It only concerns the first room of the chamber.

How to get blue to go through the maze?

Orange should place both portals on the left wall so that the funnel fires passed the grill and into the maze. Blue should now ride the funnel into the maze and place their purple portal on the wall, now put the blue portal on the ground and ride to the top. Blue should shoot their blue portal ahead and Orange will want to stand on the switch, which will move Blue forward. Now, Blue will need to drop and place their portal behind themselves; at the same time Orange will need to work the switch to help Blue avoid being crushed.

How to get orange to go to the exit?

Orange should put their first portals at the end of the funnel and the second on the white wall on the right. Blue should jump into the funnel and ride it to the other side. Here, place one portal on the wall on the left and the other straight ahead. Float to the other side and press against the button. Orange should follow to Blue's position, but drop down on the platforms that have now appeared. Head into the door, turn backwards, and fire your portal to whisk both players to the exit.

How to get to the catwalk in the game?

You'll need to work fast as the deadly trap can kill you quickly. First shoot your blue portal on the dripping white gel and your orange portal on the lone white wall on the left. Once the gel splats on your platform move your blue portal under you to arrive on the catwalk. Walk along these rails until you come to a broken section.

How to get the cube in the sandbox?

First, bounce over the blue gel to the other side of the room. Place your blue portal in front and turn to the upper ledge on the left. Fire your orange portal here up and head through your blue portal. Bounce across the blue gel again and hit the switch on the other side to release a weighted cube. Drop back down to the main are and grab the cube, return through your portals, and place your cube on the weighted switch. Bounce forward again to exit the room through a grill. Climb up the next flight of stairs and place an orange portal over the catwalk above. Turn the corner and place your blue portal on the left wall to reach the upper catwalk. From here head left off the catwalk and left again up the stairs to reach another puzzle.

How to get to the top of the Aperture?

Move to the top of the catwalk and place an orange portal through the broken door. Put your blue portal nearby and head through it. On this end hit the switch to reach Aperture Science Innovators. Place one portal on the wall high above near the rafters. Your second portal should be placed anywhere in order to reach the top. Once on top of the structure, fire two portals below: one on the diagonal pillar, and the other straight down on the floor. Leap down through the portal on the ground and you'll be launched through the Aperture logo. Move through the lobby and out the next door ahead to reach the spiraling tower. Ride the lift ahead to the top. From here fire a blue portal at the diagonal roof far off to the left. Move a few levels down the tower and peer down the elevator shaft. Fire an orange portal down the bottom and leap down. The momentum will be enough to toss you safely to the next catwalk. Head through the next door and you'll arrive at a number of catwalks. Fire one portal to the wall on the right and the second above, over the top catwalk. Head through the portals and down across the pipes to reach the elevator.

How to get rid of the turrets in the elevator?

Stand on the switch and let the laser destroy the first three turrets. Take the normal weighted cube and place it on the button. Grab the reflection cube and use it to kill off the next three turrets. Afterwards use the same cube to align the laser with the sensor node. This will unlock the doors leading to the elevator.

How to get Wheatley to drop down?

Move forward and place a portal behind Wheatley. Enter the orange portal to get to the other side. Wait for Wheatley to blab and drop down to your level. Pick up the personality sphere and insert him into the node on the wall. Look away to give him some privacy, and return when he says he's ready. Pick Wheatley up and head down the new passage.

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