Walk through the portal to reach the next level and wait for your partner to complete the process. Afterwards, the second person to arrive at the top should shoot their lower portal at the incline overhead. Head through the portals to descend down to the exit that was above you.
Place your blue portal down the hole below and drop down to wind up on the third floor. Here put your orange portal on the ground and leap back through your blue portal. As you emerge from your orange portal, fire your blue portal again to gain access to the fourth level.
If you now jump into the portal on the ground the momentum will throw you onto the walkway leading to the elevator to another test sphere. And the next test sphere is already in the next chapter of Portal 2 and you can read all about the next chapter on the next page...
Return to Aperture for further testing. Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables. April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op.
4:0811:02Portal 2 Walkthrough: Chapter 2 The Cold Boot - YouTubeYouTubeStart of suggested clipEnd of suggested clipControl the platform using the laser. So you have to actually stop. It. Once the platform gets to aMoreControl the platform using the laser. So you have to actually stop. It. Once the platform gets to a place you're each just across the way. And hit this button - as usual drop a cube.
As such, it is not complete. You can help Portal wiki by expanding it. This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber....Gallery.Chambers01 · 02 · 03 · 04 · 05 · 06 · 07Additional Course: Non-Emotional Manipulation01 · 02 · 03 · 04 · 05 · 063 more rows•Feb 13, 2022
Walkthrough. Walk along the catwalk and stop just as you are about to pass a wall. Shoot a portal to the wall and place the other portal over to the bright small room behind it. Go through the portal and proceed to the room with the CD player.
The game has 9 chapters total.
0:061:36Portal 2 Co-Op Walkthrough - [ Course 1 - Level 6 ] - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo best thing to do is have each partner in front of one initiate a countdown.MoreSo best thing to do is have each partner in front of one initiate a countdown.
At the end of the story, the robots gain entry to "the Vault", where humans are stored in stasis. GLaDOS gives thanks to the robots on locating the humans, whom she sees as new test subjects, and the game ends.
It's located up in the corner by the tilted wall panels, and by placing a portal in the right hand panel and a second in the wall to the left, you can be flung through into the secret room.
Portal isn't designed to be a game you can beat in three to six hours, so sit back and relax. It's a GAME, not a contest. I'm sorry you didn't enjoy it, but honestly your complaint says more about your lack of patience than the quality of the game.
The Cooperative Testing Initiative, or simply co-op, is a multi-player gamemode and campaign in Portal 2 whereby two players can join up and take part in test courses built specifically for cooperative testing.
Finally, here's the cold hard truth: Valve doesn't need to make Portal 3 because the fans are keeping the franchise alive without them.
Genetic Lifeform and Disk Operating SystemGLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificially superintelligent computer system from the video game series Portal. GLaDOS later appeared in The Lab and Lego Dimensions.
Chell is a young woman in her early or mid 20's.
In Chapter 6: The Fall, there are six sealed metal doors marked VITRIFIED ("Vitrified Doors") that have buttons in front of them that play unique audio clips of Cave speaking. At the beginning of Chapter 6 you'll have to penetrate the 1960s Aperture facility. After flying through the Aperture logo you'll come to an area with a tall elevator.
The highly anticipated sequel to 2007's Game of the Year, Portal 2 is a hilariously mind-bending adventure that challenges you to use wits over weaponry in a funhouse of diabolical science.
This first chapter will introduce you to the basic controls of the game and return you to the beginning areas of the original Portal. Listen to the Announcer and Wheatley's instructions to get through the first movement tutorial.
Move across the room and stand on the lift. Fire a portal below the laser and second portal above the laser sensor. The lift will raise and take you to the elevator.
Place a blue portal directly above the jump pad and your orange portal on the long panel in front of you (it is slightly hidden by the broken black walls). Use the jump pad four times (the first three will be for plot development) to exit out your orange portal.
Get into cover behind the light bridge and fire your orange portal at the white wall on the other end of the room. Quickly move into the alcove on the left and fire your blue portal here. Next fire your blue portal at the end of the light bridge and your orange portal in front of the reflection cube dispensers.
The door ahead will not open fully. You'll need to fire your blue portal through the door and your orange portal to the left. Enter the portal and run along the catwalk. You'll come to an inactive conveyor belt. Run along this machinery and leap to the left across more catwalks.
Move through the tubes on the left and you'll come to a wall separated by a fence. Fire your orange portal on the wall in front of you and the blue portal through the fence, hitting the wall on the other side. After moving through the blue portal, look to the above left and place your orange portal.
This floor introduces orange speed gel that will allow you to run quickly. In the first area place your orange portal below the dispenser tube and your blue portal on the small ceiling. Drop through your portals and land on the ledge. Face the wall on the right and move your blue portal on the lower wall.
After the fall stops, get up and walk through the pipes. Use a few portals to get around the wreckage, just like before, and start looking for the way out. After a few easy jumps, you’ll need to do a long connection to get around a fence and into the general yard.
As the sign says, the water is deadly, so stay out of it. Follow the catwalk up until the broken door, and use a portal to slip inside and reach the old Aperture Science Innovators Reception area. Look to the back right corner for a lighted section of wall. Go up there with a portal, and look down. There’s a section of wall with a slight slant.
The gel works as a simple trampoline, so take it across, and then shoot a portal to get up to the raised portion. Jumping from twice as high means twice the bounce, so leap from here to bounce over to the exit. Hit the button to drop a box. Pick it up, and take it back up to the raised platform and the primitive button.
Start by getting the box on the platform. Put a portal above either of the stops, and jump up to the white wall. Drop down onto the moving platform to grab the box. Carry it up with you on the bounce and set it on the button to unlock a higher platform.
This one is pretty easy. Cover the floor in gel and jump up to push the button and shut off the water flow, then put the portal on the wall panel to shoot the gel out and cover the metal plate. You can then bounce right up to the exit.
You just need to dump some gel on the box to make it break out. Catch it while it bounces, and then take it under the water flow to clean it up. Drop it on the button, and spread a little gel below the elevator. Once you’re on the lift, put a portal above the box to cover it in gel again, so that it bounces off the button and the elevator moves.
The actual exit to the surface elevator is blocked, so look to the side for a bit of white wall by a tank labeled beta. There’s some white wall just ahead, so put your portal here and go over to the beta pump station. Go inside and look up. Go up onto the high catwalk, and get to the diving spot.