how to do course 2 stage 7 artist loop in code diamond number 10

by Laurianne Hilpert II 5 min read

What is the meaning of K-2-ETS1-1?

What is 1.OA.1?

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What is the meaning of K-2-ETS1-1?

K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

What is 1.OA.1?

1.OA.1 - Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations.

Students will

Count the number of times an action should be repeated and represent it as a loop

ISTE Standards (formerly NETS)

1.a - Apply existing knowledge to generate new ideas, products, or processes.

CSTA K-12 Computer Science Standards

CL.L1:3-02. Work cooperatively and collaboratively with peers teachers, and others using technology.

Next-Gen Science Standards

3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

Common Core Math Standards

3.OA.3 - Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities.

Common Core Language Arts Standards

L.3.6 - Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships.

What is the meaning of K-2-ETS1-1?

K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

What is 1.OA.1?

1.OA.1 - Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations.