Home > Games > Portal 2 Chapter 2. This one is simple, Place a portal under the laser and the other portal above the receiver so the laser goes in. Be sure to stand on the moving platform before connecting it. Jump over the laser and grab the cube by using portals. This cube will redirect a laser that's pointed at it.
Finally, shoot your blue portal at the bright white moon to complete Portal 2. Blue should stand on the weighted switch on the right and open the door. Orange should place their orange portal on the ground and move through the now open door. Blue will want to walk off the right button and onto the left one.
Return to Aperture for further testing. Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables. April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op.
This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. A complete video walkthrough for every level in Portal 2.
Portal 2 - The Final Hours is a digital book that takes you deep within the top-secret offices of Valve for an unvarnished look at the creative process behind Portal 2. Now with a free bonus chapter added!
4:4711:02Portal 2 Walkthrough: Chapter 2 The Cold Boot - YouTubeYouTubeStart of suggested clipEnd of suggested clipControl the platform using the laser. So you have to actually stop. It. Once the platform gets to aMoreControl the platform using the laser. So you have to actually stop. It. Once the platform gets to a place you're each just across the way. And hit this button - as usual drop a cube.
Portal 2 features a separate two-player co-operative campaign, playable over the internet, and new gameplay features include physics-changing paint.
six different coursesCooperative Campaign. The co-op campaign is set after the events of Portal 2's single player campaign. In it, the two testing androids ATLAS and P-body of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers.
Step-by-step how to reset your own progress (without affecting anybody else).Launch Portal 2.Select "Play Cooperative Mode"Select "Standard Coop"From here, open the Console (default ~ , otherwise check the related questions for more info.CONSOLE COMMAND: ss_map lobby_2.More items...•
Genetic Lifeform and Disk Operating SystemGLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificially superintelligent computer system from the video game series Portal. GLaDOS later appeared in The Lab and Lego Dimensions. The character was created by Erik Wolpaw and Kim Swift and voiced by Ellen McLain.
Chell is a young woman in her early or mid 20's.
Gender-wise, the robots have their own genders, as stated by Chet Faliszek in an interview (ATLAS as male, P-body as female). Each robot has its own Aperture Science Handheld Portal Device that bears the color of its user (blue for ATLAS, orange for P-body), as two lines running along the barrel.
Portal isn't designed to be a game you can beat in three to six hours, so sit back and relax. It's a GAME, not a contest. I'm sorry you didn't enjoy it, but honestly your complaint says more about your lack of patience than the quality of the game. You're thinking of this completely the wrong way.
When focusing on the main objectives, Portal 2 is about 8½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 21 Hours to obtain 100% completion.
Thanks! To restart a level (and avoid reloading at last autosave) open the dev console and look for the name of the map (top right). Then type in "changelevel MAPNAME".
Save games reside in: Windows: C:\Program Files (x86)\Steam\SteamApps\common\portal 2\portal2\SAVE\{STEAM_ID}\ Mac: ~/Library/Application Support/Steam/SteamApps/common/portal 2/portal2/SAVE/{STEAM_ID}/
Rightclick Portal 2 in your library and choose properties and go to updates tab. Delete the save files from there and start the game. You should be able to start fresh again.
The first room is self-explanitory. Use the Faith Plates and your portals to hit the buttons at the same time. The second room is harder and requires some calm timing and patience. If the Crushers in the corridor have been activated, you don't have room for more than one small mistake with the Beam.
The weighted button at the end of the test uses an invisible pedestal button as a timer, this button can still be pressed to open the door if one presses the use key at the bottom-left most tile.
This first chapter will introduce you to the basic controls of the game and return you to the beginning areas of the original Portal. Listen to the Announcer and Wheatley's instructions to get through the first movement tutorial.
Move across the room and stand on the lift. Fire a portal below the laser and second portal above the laser sensor. The lift will raise and take you to the elevator.
Place a blue portal directly above the jump pad and your orange portal on the long panel in front of you (it is slightly hidden by the broken black walls). Use the jump pad four times (the first three will be for plot development) to exit out your orange portal.
Get into cover behind the light bridge and fire your orange portal at the white wall on the other end of the room. Quickly move into the alcove on the left and fire your blue portal here. Next fire your blue portal at the end of the light bridge and your orange portal in front of the reflection cube dispensers.
The door ahead will not open fully. You'll need to fire your blue portal through the door and your orange portal to the left. Enter the portal and run along the catwalk. You'll come to an inactive conveyor belt. Run along this machinery and leap to the left across more catwalks.
Move through the tubes on the left and you'll come to a wall separated by a fence. Fire your orange portal on the wall in front of you and the blue portal through the fence, hitting the wall on the other side. After moving through the blue portal, look to the above left and place your orange portal.
This floor introduces orange speed gel that will allow you to run quickly. In the first area place your orange portal below the dispenser tube and your blue portal on the small ceiling. Drop through your portals and land on the ledge. Face the wall on the right and move your blue portal on the lower wall.