how is 3d audio interfaces course in uf

by Madalyn Bednar 9 min read

What is UFTI in engineering?

The UF Transportation Institute (UFTI) located in the Herbert Wertheim College of Engineering aims to advance state-of-the-art transportation, disseminate research results, and provide educational opportunities related to transportation across the lifespan. UFTI brings together faculty, staff, and students from many diverse backgrounds to provide solutions to a variety of transportation problems. The Institute was created in 2013 as an umbrella organization housing several other transportation-related centers within the University of Florida.

What is the Florida Institute for Cybersecurity Research?

The Florida Institute for Cybersecurity Research (FICS Research) was established to be the nation’s premier multidisciplinary research institute in the advancement of cybersecurity as a basis for long-term partnership and collaboration among industry, academe, and government.

What is Soundpad Lab?

The SoundPad Lab uses 3D audio to create assistive technology, universally accessible interfaces, multi-modal interfaces, and to discover patterns in big data. We also research the perceptual requirements necessary to render realistic spatial sound using headphones in virtual environments. Our research interests include Human-Computer Interaction in the contexts of 3D Audio Processing, Multi-modal Interfaces, Psycho-acoustics, and Virtual Environments.

What is the LearnDialogue group?

The LearnDialogue Group investigates how natural language dialogue and intelligent systems can support human learning, especially for computer science education. We build computational models of human collaboration and tutoring, and these models drive the adaptivity of our intelligent systems.

What is adaptive learning and optimization?

Adaptive Learning & Optimization Lab at the University of Florida conducts research on a broad range of topics centered on the optimization and its connection to network science, which is an interdisciplinary academic field , including communication networks, online social networks, smart-grids, and national critical network infrastructures.

What is Indie Lab?

The Indie Lab​ engages in human-centered research of interactive visualizations. Our research focuses on the design and evaluation of applications and techniques that support effective interaction and understanding of data, information, and virtual environments. Research areas include information visualization, virtual reality, 3D interaction, visual analytics, and educational games. The group includes undergraduate and graduate students from multiple departments, and we actively collaborate with faculty across the university.

What is Engaging Learning Lab?

The Engaging Learning Lab conducts research in three areas: Computer Science Education (CS ED), Learning Technology Design & Evaluation, and Curriculum Development & Assessment for K-12 and Undergraduate students. Through our research and collaborations, we aim to advance the science of how people learn in technology-rich learning environments, learn computer science, and develop identities as computational thinkers and CS Professionals. Our research uses computer science techniques, learning theory, HCI, design-based research, qualitative and quantitative methods, and BCI devices to build models of cs learning and identity development, identify pedagogical and instructional best practices, develop learning and identity assessments, and learning environments and curricula. We have developed several CS curricula and assessments for K-12 students in Artificial Intelligence, Cyber-security, Robotics, Mobile App Development, Game Design, and Introductory programming. We have also developed VR and mobile application empathy games for elementary school children. Using these curricula, we collaborate with schools and community organizations to offer after-school and summer camp programs for K-12 students and professional development workshops for teachers.

Department Information

The Digital Worlds Institute is on the cutting edge of digital arts and sciences — both in research initiatives and innovative approach to education. The institute is a recognized leader in combining arts, communications, engineering and science, with a focus on advanced media systems. Website

Courses

Comprehensive introduction to fundamental digital technologies and computing concepts; covers history of computing, binary arithmetic, Boolean logic, file formats, computer architecture, databases, networking, security/privacy, and ethics.

Our 3D Printers and Accessory Equipment

Printers: We use FFF (fused filament fabrication), also called FDM (fused deposition modeling). Marston Science Library has one (1) Ultimaker 3 Extended, eight (8) Lulzbot Taz6, and four (4) Lulbot Taz Workhorse 3D printers. The Architecture & Fine Arts, Education, and Health Science Center Library each have (1) Lulzbot Taz 6 3D Printer.

Need bulk printing or a customized model?

Hubs: A network of 3D printers offering varying materials and services. Includes a comprehensive 3D printing guide.

Alternative 3D Printing Locations

Check out the F ab Lab, located in Infinity Residential Hall. The Fab Lab has the Object Eden, Metal X, and a variety of other printers and materials that can handle these requests.

Need to contact us?

For questions about how to 3D print or specific models, contact MSL3D@uflib.ufl.edu

Recruitment

The University of Florida Department of Computer & Information Science & Engineering (CISE) is recruiting applicants for its Human-Centered Computing (HCC) Ph.D. program for 2022-2023 admission! Applications are due December 5th. The UF HCC Ph.D.

Faculty

Lisa Anthony, Ph.D.: Director of the Intelligent Natural Interaction Technology (INIT) lab. Research topics focus on advanced interaction technologies such as touch, speech, and gesture, especially for children in the context of educational interfaces.

About the University of Florida

The University of Florida is the flagship institution of the Florida State System, and is designated as a Pre-Eminent Institution in Florida. Ranked #5 among all U.S. Public institutions by U.S. News & World Report, UF is recognized on the national stage as a top research-productive university.

Overview

3D user interfaces are already essential to fields as diverse as visualization and video games, and are becoming even more important as personal computer and smartphone user interfaces incorporate increasingly powerful 3D technology.

Professor

Steve Feiner (feiner [AT] cs [DOT] columbia [DOT] edu) is a Professor of Computer Science and director of the Computer Graphics and User Interfaces Lab.

Instructional Assistants

Carmine Elvezio (ce2236 [AT] columbia [DOT] edu) is a CS PhD student in the Computer Graphics and User Interfaces Lab at Columbia University, studying AR/VR/MR, 3D graphics, and interaction and visualization techniques.

Computing Environment

For those assignments that involve programming, we will use Unity (initially Unity 2019.4.18f1, possibly progressing to later versions as the semester unfolds), which supports the development of 3D applications for desktop, hand-held, and head-worn displays.

Rules of the Game

You are responsible for all material covered in class and all the assigned reading listed in the syllabus, including any changes or additions announced in class. If you miss a class, please talk to someone who didn't. (Copies of each class's slides will be linked to the syllabus.)

Submission Policy

Each assignment should be submitted electronically through CourseWorks, before the beginning of the class (1:10pm) on the day the assignment is due. If you don't submit an assignment on time, the following lateness policy applies.

Lateness Policy

All assignments are due at 1:10pm on the scheduled due date before, not during or after, class. To make the deadlines more manageable, each student will be allowed four “late days” during the semester for which lateness will not be penalized.