A license is a contract between licensor and licensee. Image licenses regulate the scope of use as well as the types of use and if applicable, the limitations of use.
There are indeed no binding content-based requirements due to the freedom of contract, however some points are typically regulated in a licensing agreement when licensing images:
In order to license images and grant photo usage rights, you need to be either the author of the images, or otherwise authorized to license the images. For example, agencies are also authorized to license images if the author has contractually allowed them to be granted.
If the photo licensing agreement concerns the granting of rights within the scope of a commissioned work, it is recommended to adhere to the purpose of the commission. This helps later with the interpretation of the extent of the license, in the event that something has not been agreed upon or something has not been agreed upon clearly enough.
First stepsWhat is Creative Commons? (or try the excellent Get CC Savvy course here at School of Open)You don't need to register your work – just pick a license!Make sure your work is copyrightable.Make sure you have the rights.Make sure you understand how Creative Commons licenses operate.More items...
Photos/Images/Artwork Most of the photos carry CC0 license and no attribution is required. Free to use even for commercial purpose. No charges implied for the artwork, but attribution is required.
The most open license, and the license generally recommended for open educational resources, or OER, is Creative Commons Attribution (CC BY). CC BY means that anyone may distribute, remix, tweak, and build upon the creator's work, even commercially, as long as they give credit.
Fair use allows copying of copyrighted material in an educational setting, such as a teacher or a student using images in the classroom. Fair use is flexible concept and can be open to interpretation in certain cases. A digital copy is considered on the same footing as a print copy for purposes of fair use.
Creative Commons images are images that have been licensed so that they can be used for a variety of purposes. Using Creative Commons material is a great alternative when it is not possible or practical to get permission from the copyright owner.
You can file an application to register your copyright either online via the U.S. Copyright Office's website or by mailing a paper application. The Copyright Office will then issue a certificate of registration once it receives your completed application along with the filing fees and copies of the image.
Copyright And Text Or Curriculum Materials Say you've purchased a textbook or other teaching materials. You can obviously use these materials in class and you might be able to make photocopies, however, in most cases you can't upload purchased curriculum or books to a public site.
Browse the free collection! Here at Creative Commons, we're especially excited to use these images in relation to our work in Open Education. As we continue advocating for and supporting the development of open education policies globally, the images we use should accurately illustrate the messages we send.
One way to make sure your intended use of a copyrighted work is lawful is to obtain permission or a license from the copyright owner. Contact a copyright owner or author as far as pos- sible in advance of when you want to use the material specified in your permissions request.
Fair use explicitly allows use of copyrighted materials for educational purposes such as criticism, comment, news reporting, teaching, scholarship, and research.
The Basics of Copyright When students complete assignments and prepare projects or papers using other peoples' works, or when students copy materials in any format, copyright law applies. Students are responsible for making sure that when using copyrighted material, that it doesn't violate the rights of others.
If the subject is a minor (under 18 in the U.S.), you need permission from their parent or guardian. If you're going to use the photo for commercial purposes (to sell something) or promotional purposes (to promote a product, service, or idea), you need permission from the subject.
How to License Photos (It's Much Easier Than You Think!) The verb “ license ,” according to Merriam-Webster, means “to give official permission to someone . . . to do or use something.”. As a noun, license means “an official document, card, etc., that gives . . . permission to do, use, or have something.”. Licensing your photographs may sound ...
As a noun, license means “an official document, card, etc., that gives . . . permission to do, use, or have something.”. Licensing your photographs may sound tricky, but in fact we “license” other things all the time. Take this, for example: Kid: Can I borrow the car?
Specifically, when you own the copyright to a photograph, you have the sole right to: distribute copies of the copyrighted work to the public by sale or other transfer of ownership, or by rental or lending. These are known as the “exclusive rights,” and you may assign, sell, transfer, or give them away.
Copyrights give the owner the exclusive right to do, or to authorize others to do, specific things with their photographs. Copyright law effectively gives you, the copyright owner, a legal monopoly on the use of that image. Specifically, when you own the copyright to a photograph, you have the sole right to:
Licenses for copyrights are designed to exclude. If the use isn’t explicitly included in the license, then the user doesn’t have the right to use your photograph in any other way. Therefore, it can be good to include “all other rights are reserved” in your license.
Some photographers grant exclusive licenses so that only the licensee has the right to use their photograph in a certain way or for a certain time. Exclusive licenses must be in writing. You can grant non-exclusive licenses orally, but it’s best to put all licenses in writing.
In simple terms, a license is used to protect your work. As a photographer, you own the rights to the images you create.
Lastly, the fifth platform for licensing your images is Lobster Media.
The sources labeled Media shown in the designer part of the application's assets are packaged with the application. Anyone who installs your application will have them, as part of the application. You also specify them in the designer, which is convenient. You can also specify these in programs by their file name: just use the file name without any special prefix. For example, if you have an image asset named kitty.png, you can use it as an image: just set the Picture property of an image component to the text kitty.png. You can similarly use files names for sound (Sound or Player) or video (VideoPlayer).
The Android system also uses URLs to access various places that media is stored on the phone. For example, the images in the photo gallery can be accessed with file names beginning content://media/external/images/media , as you can see by using the ImagePicker and examining the resulting image path.
The Browse Course and Browse Content Collection windows include tabs and functions so you can browse and search for files easily. A. Browse, Upload, and Advanced Search tabs: Browse for folders you have access to. If you have Course Files, you only have access to the files for the course you're in.
The supported formats for embedding images are PNG, GIF, JPG, SVG, BMP and ICO. For audio they are MP3 and WAV, and for video they are MP4 and MOV. You can also add social media from other websites to your content. These social media elements that appear in a course are called "mashups.".
In most browsers, you can select where the files that you open in courses are downloaded. For example, in Chrome, navigate to Settings > Advanced > Downloads. You can select the location for file downloads and choose if you want the browser to ask each time. In Safari, you have the same capabilities.
You can determine where images appear in relation to your text. You can place the cursor where you want the image to be placed and select the Add Content icon. In the new window, choose one of the Common Tools or Additional Tools available according to the content type you are creating, then browse for the image file.
You can add files, images, audio, and video when you create content in your course. For example, in discussions, you can browse for a media clip from your computer or your course's file repository: Course Files or the Content Collection.
If you have Course Files, you only have access to the files for the course you're in. With the Content Collection, you may be able to access files for other courses and those files shared institution-wide. Upload one file, multiple files, or a zipped package. Perform an advanced search.
You can embed an audio/video recording of your feedback in the editor as you grade attempts. The recording option appears in the feedback editor for most graded items in your course. Students watch or listen to your feedback alongside any text you include.
You can review the list of selected files before you import into your course. Review the Item Name, Date Modified, and Size to confirm that these are the correct files. Forgot something? You can add more items to the list. Select Back to Content Collection to continue browsing.
In most browsers, you can select where the files that you open in courses are downloaded. For example, in Chrome, navigate to Settings > Advanced > Downloads. You can select the location for file downloads and choose if you want the browser to ask each time. In Safari, you have the same capabilities.
Select the plus sign wherever you want to upload files . In the menu, select Upload to browse for files on your computer. The files appear in the content list. Open a file's menu to edit the file name, align with goals, replace the file, or add a description.
If you make a change to a file in cloud storage, you need to upload a new copy in your course. More on cloud storage. Add files from the Content Collection. If you already have files stored in the Content Collection, you can add to them in your course.
After you add content to a course, Ally creates alternative formats of the content based on the original. For example, if the original content is a PDF, Ally creates audio, electronic braille, and ePub formats of the same content. These formats are made available with the original file so everything is in one convenient location.
In some cases, students select the file name to download and open it. If allowed by the browser, some media files open in a new window or tab. Students are notified in their activity streams when you add content. In most browsers, you can select where the files that you open in courses are downloaded.
You can embed audio and video recordings of your feedback in the editor as you grade attempts. The recording option appears in the feedback editor for most graded items in your course. Students watch or listen to your feedback alongside any text you include.