Jan 10, 2015 · Searching for purpose in Elite: Dangerous. By Christopher Livingston published January 10, 2015. I'm searching for a black hole in Elite: Dangerous, and I'm doing it simply because I don't know ...
Apr 14, 2015 · And of course: -Sagittarius A* (1 Supermassive black hole, around 26,000ly from Sol at the Galactic Center) -Great Annihilator (2 black holes, around 22,000ly from Sol near the Galactic Center) I know there are tons and tons of others, but these are the ones I know about. I found a lot of these just skimming through the Galaxy Map, so some ...
The technique was simple, enter system, scan black hole, and then dive into it like an man with a deathwish. For most objects I'd simply go in until I hit the Body Exclusion Zone, the magical point at which Frontier says "no no, you can't go past here, you'll totally die", except that, again, black holes can't kill you and are sometimes glitchy .
Black Holes list - 200+ systems charted. I've been building a comprehensive list of Black Holes in Elite. It's work in progress, but since I now have three regions and more than two hundred systems charted, I thought it was time to share. Every system on the list has been fully scanned in FSS mode by me and exclusion zone data was recorded for ...
Distance | System | |
---|---|---|
(ly) | (kpc) | Designation |
5150±590 | 1.58±0.18 | MOA-2011-BLG-191 or OGLE-2011-BLG-0462 |
5400+6900 −1900 | 1.7±1.4 | GRS 1124-683 (GU Muscae) |
5720±300 | 1.7±0.1 | XTE J1118+480 |
Black holes are the condensed stellar remnants of supermassive stars that have reached the end of their lives. Nuclear fusion has ceased, and the star has collapsed into a singularity, where gravity is so extreme that light can no longer escape.
In most cases, arriving in a system with a black hole will result in the pilot's ship almost immediately colliding with the exclusion zone and making an emergency drop into normal space, unless they immediately reduce their throttle or equip a Supercruise Assist and toggle the "Hyperspace Dethrottle" function.
They are found in the center of almost all known massive galaxies, including the Milky Way. Sagittarius A* is the Milky Way's only known supermassive black hole, and behaves similarly to standard black holes.
If matter should fall on to such a body, an extreme burst of gamma radiation will be emitted, but otherwise the body is only visible by the gravitational distortion in the vicinity. In many cases black holes can be seen emitting brightly in X-rays because of matter falling on to their surface from a companion body.
Black holes are relatively rare objects in the Milky Way galaxy and cannot be fuel scooped. Although they cannot be flown into directly due to their exclusion zones, they still present a minor hazard to travelers. In most cases, arriving in a system with a black hole will result in the pilot's ship almost immediately colliding with the exclusion zone and making an emergency drop into normal space, unless they immediately reduce their throttle or equip a Supercruise Assist and toggle the "Hyperspace Dethrottle" function.
Black Holes take you to a fixed star system across the galaxy. If any technology modules exist in your starship general inventory, one will be damaged at random upon arrival to the new system (modules in technology inventory are safe). Black holes will always move you closer to the centre by approximately 7,000 light-years (+/- 1,000 ly) unless they are part of the hyper black holes which can be used to travel vast distances of over 300,000 light-years towards it.
Black Holes are a type of anomaly.
Black holes are a spatial anomaly that can be found by asking Specialist Polo in the Space Anomaly for "a shortcut to the centre", or by stumbling upon them in a Black Hole System . If you learn the location of a black hole by talking to Polo, it will appear as a Waypoint selection at the top of your galactic map. Later on during the journey they will also be highlighted on the Galactic Map as a black star. After birthing a new star at the end of The Atlas Path, a traveller gains the ability to see all black holes on the nearby Galactic Map.
Expeditions - Changed black hole marker on a galactic map to a spiral galaxy.
Black holes will always move you closer to the centre by approximately 7,000 light-years (+/- 1,000 ly) unless they are part of the hyper black holes which can be used to travel vast distances of over 300,000 light-years towards it.
Both black holes origins and destinations are always in "yellow" (G or F) star systems.
You can use a secondary ship for jumping through black holes. Basic primary systems will not break, thus that way you can save on repairing technology on your primary ship. Large inventory (A38+12, S38+12) Explorers and Fighters are good choices for black hole travelling as you can load 12 upgrade modules into technology slots thus having a starship with decent stats. InExCor Mobile PU1 Aiseha is a good example of such setup.
You need to find a Black Hole with enough mass to form a singularity of at least 0.0001 Solar Radii to actually "See" the black hole. Otherwise, all you can see is the Gravitational lensing, and not the actual precipice of the event horizon itself, which looks a bit like an extremely reflective perfect sphere.
HIP 63835, less than 300 ly have 3 black holes.
For example – jumping into a system with a black hole or a neutron star will give you literally just a fraction of a second to come to a full stop – otherwise, you'll be pulled out of supercruise and your ship will take damage. If that wasn't enough – you will most probably overheat when you try to jump out of the system while being so close to the star unless you have heat sink launchers fitted. And this is where we come to actual ship fitting.
Each neutron star will net you 40,000-50,000 Credits and they are usually surrounded by several scoopable stars so you can keep scanning them as long as you want without running out of fuel.
Even though they can appear anywhere, chances you find them close to human space is very low, and you will need to go out more than 10,000 lightyears to find a decent field of neutron stars.
The favourite ship of choice for most explorers is actually the Asp Explorer. It’s not a pretty ship, I have to admit… it’s more like a flying space pancake but it has a beautiful unobstructed glass cockpit just made for looking at shiny stuff around you while you’re exploring deep space. Fits for the Asp Explorer can get a bit pricy if you opt out for best modules, but honestly – I just stick with lower class modules because the benefit of a few seconds while scooping is not that important. So expect anything between 14 and 45 million credits.
If you're an experienced pilot that knows his/her way around the galaxy, feel free to skip the introductions onto the “Let’s make some money” section below pointing you to a huge neutron star field… On the other hand – if you're just starting with Elite and exploration – read on!