The basement of the Wizards' Guild is adjacent to the dungeon, but not connected underground. The Sinister chest can only be opened with the sinister key, which is occasionally dropped by Salarin the Twisted deeper in the dungeon, by Magpie implings, or from the Chaos Fanatic in the Wilderness.
The Sinister chest can only be opened with the sinister key, which is occasionally dropped by Salarin the Twisted deeper in the dungeon, by Magpie implings, or from the Chaos Fanatic in the Wilderness. The chest can release poison gas when opened, so having an antipoison potion is recommended.
The Yanille Agility Dungeon (also known as Yanille Dungeon) is the dungeon under the town of Yanille. Part of the dungeon can be entered by players with any Agility level, while other parts have minimum Agility requirements.
Upon release of the Agility skill in RuneScape Classic, there were only two agility courses: the Gnome Stronghold Agility Course and the Barbarian Outpost Agility Course.
Players can access this house and its basement, but the door connecting the basement to the rest of the dungeon is locked. To pick the lock and open the door, players must have a lockpick in their inventory and must have a Thieving level of at least 82.
The sinister key is used in Yanille Agility dungeon.
It is in a part of the dungeon that requires 49 Agility to access, north of the Chaos Altar. The chest can only be unlocked with the sinister key, which is a drop from Salarin the twisted and the Chaos Fanatic or a possible loot from a magpie impling jar/magpie impling.
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Yanille Agility dungeon. The Yanille Agility Dungeon (also known as Yanille Dungeon) is the dungeon under the town of Yanille. Part of the dungeon can be entered by players with any Agility level, while other parts have minimum Agility requirements.
Upon release of the Agility skill in RuneScape Classic, there were only two agility courses: the Gnome Stronghold Agility Course and the Barbarian Outpost Agility Course. In addition to this, the original update post mentioned the 'Agility Dungeon' as a third alternative to the two courses, making it one of the three earliest methods to train agility.
To come further than the giant bats when you enter the dungeon, you need an Agility level of at least 57. The southern entrance is a house in south-east Yanille, west of the smithy with the anvils. Players can access this house and its basement, but the door connecting the basement to the rest of the dungeon is locked.
The Watchtower Teleport to the Watchtower, which is quite close to the dungeon's northern entrance. This teleport ability is a reward of the Watchtower quest. Minigame teleport to Nightmare Zone. The Teleport to House to Yanille, if the player has a house and has located it in Yanille.
The dungeon has two entrances: The northern entrances is a small house north of the Yanille city walls. It is very close to the shortcut under the wall by the farming patch. A spider web blocks the entrance to the house.
The ring of dueling teleport to Castle Wars, which is west of Yanille. Fairy ring code ciq, which arrives north-west of Yanille. Partial completion of the quest, A Fairy Tale Part II, is required to use the fairy rings.
The Sinister chest can only be opened with the sinister key, which is occasionally dropped by Salarin the Twisted deeper in the dungeon, by Magpie implings, or from the Chaos Fanatic in the Wilderness. The chest can release poison gas when opened, so having an antipoison potion is recommended.
Yanille Agility dungeon. The Yanille Agility Dungeon (also known as Yanille Dungeon) is the dungeon under the town of Yanille. Part of the dungeon can be entered by players with any Agility level, while other parts have minimum Agility requirements.
Dungeon entrances. The dungeon has two entrances: The northern entrances is a small house north of the Yanille city walls. It is very close to the shortcut under the wall by the farming patch. A spider web blocks the entrance to the house. Players must either bring a knife or have a slashing weapon to cut through the web before they can enter ...
To come further than the giant bats when you enter the dungeon, you need an Agility level of at least 40. The southern entrance is a house in south-east Yanille, west of the smithy with the anvils. Players can access this house and its basement, but the door connecting the basement to the rest of the dungeon is locked.
The Watchtower Teleport to the Watchtower, which is quite close to the dungeon's northern entrance. This teleport ability is a reward of the Watchtower quest. Minigame teleport to Nightmare Zone. The Teleport to House to Yanille, if the player has a house and has located it in Yanille.
The ring of dueling teleport to Castle Wars, which is west of Yanille. Fairy ring code ciq, which arrives north-west of Yanille. Partial completion of the quest, A Fairy Tale Part II, is required to use the fairy rings.
The Sinister chest can only be opened with the sinister key, which is occasionally dropped by Salarin the twisted deeper in the dungeon, by Magpie implings, or from the Chaos Fanatic in the Wilderness. The chest can release poison gas when opened, so having an antipoison potion is recommended.
The dungeon has two entrances: The northern entrances is a small house north of the Yanille city walls. It is very close to the shortcut under the wall by the farming patch. A spider web blocks the entrance to the house. Players must cut through the web before they can enter the house using a knife from their tool belt.
The Yanille Agility Dungeon (also known as Yanille Dungeon) is the dungeon under the town of Yanille. Part of the dungeon can be entered by players with any Agility level, while other parts need 40 agility. The experience rewards for using this dungeon are not as good as most other Agility courses, so players rarely come here to train Agility.
Teleport using the Ardougne Cape 1 to the Monastery to the north of Yanille. Teleport using the Home teleport to the Yanille Lodestone to the west of Yanille. Modifying a Teleport to House tablet, so it will let you teleport to the Yanille House Portal.
The first part of the dungeon. The middle part of the dungeon. The dungeon has an upper level and a lower level. The upper level contains most of the monsters and items of interest to the players. The lower level can only be entered by praying at the altar, or failing either the balance ledge or the monkey bars.
Partial completion of the quest, A Fairy Tale Part II, is required to use the fairy rings. Teleport using the Ardougne Cape 1 to the Monastery to the north of Yanille.
The basement of the magic guild is adjacent to the dungeon, but not connected underground. The closed chest can only be opened with the sinister key, which is occasionally dropped by Salarin the Twisted deeper in the dungeon.
The Watchtower Teleport to the Watchtower, which is quite close to the dungeon's northern entrance. This teleport ability is a reward of the Watchtower quest. The Teleport to House to Yanille, if the player has a house and has located it in Yanille. The Ring of duelling teleport to Castle Wars, which is west of Yanille.
The northern entrances is a small house north of the Yanille city walls. It is very close to the shortcut under the wall by the farming patch. A spider web blocks the entrance to the house. Players must cut through the web before they can enter the house using a Knife from their toolbelt.
The Sinister chest can only be opened with the Sinister key, which is occasionally dropped by Salarin the Twisted deeper in the dungeon. The chest can release poison gas when opened, so having an Anti poison potion, Totem, or equivalent is recommended.
The Yanille agility dungeon is a dungeon underneath the city of Yanille. It has two entrances: north of the city and an entrance inside the building south of the bank in Yanille which grants 50 Thieving experience when picked, requires a lockpick and level 82 Thieving.
So the ropeswing has the highest agility experience rate per hour but the Wilderness Agility course has a higher experience rate for all Agility levels (at least over level 70, anyway, though it's predicted to be slow for all levels).
There are two Iron rocks near Sigbert the Adventurer. Agility obstacles. Altar (trapped, drops you into the floor with the poison spiders) Sigbert the Adventurer. Sinister chest. Two Iron rocks in the boss room near Pile of rubble.
Additionally, at 72 Agility it's possible to fail this obstacle (at a rate of only 1/35 approximately) and at level 77 Agility you stop failing this obstacle, so it's not recommended to train on the ropeswings until failing is very rare or you have 77 Agility.