Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables. April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op. April 22, 2011: Version 1.3 has the third section of multiplayer.
Return to Aperture for further testing. Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables. April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op.
This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. This item has been added to your Favorites. Hello, and welcome to my Portal 2 Co-op Walkthrough.
Place your blue portal down the hole below and drop down to wind up on the third floor. Here put your orange portal on the ground and leap back through your blue portal. As you emerge from your orange portal, fire your blue portal again to gain access to the fourth level.
As such, it is not complete. You can help Portal wiki by expanding it. This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber....Gallery.Chambers01 · 02 · 03 · 04 · 05 · 06 · 07Additional Course: Non-Emotional Manipulation01 · 02 · 03 · 04 · 05 · 063 more rows
six different coursesCooperative Campaign. The co-op campaign is set after the events of Portal 2's single player campaign. In it, the two testing androids ATLAS and P-body of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers.
9 chaptersThe game has 9 chapters total.
19 test chambersGLaDOS' testing track is the testing course featured in Portal, and partially revisited during the course of Portal 2's intro in the single-player campaign. Consisting of 19 test chambers, it was first used by Chell as part of her mandatory testing.
Appearance. Chell is a young woman in her early or mid 20's.
In the events of the second game, Glados discovers she is Caroline (basically) and that Chell was her daughter. She becomes more protective and loving torwards Chell. At the end of the game, she says that she deletes Caroline.
about 8½ HoursWhen focusing on the main objectives, Portal 2 is about 8½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 21 Hours to obtain 100% completion.
Finally, here's the cold hard truth: Valve doesn't need to make Portal 3 because the fans are keeping the franchise alive without them.
Portal is a puzzle game set in the Half-Life universe, developed by Valve Corporation.
We know that Portal 2 provides a lot of backstory to events prior to Portal, and that Portal 2 occurs a long time after Portal. I'm surprised that the systems in place during Portal 2 can actually see past the year 2038. Specifically, Portal 2 takes place 9...
she is testing for how a human mind solves problems in an attemp to copy it and so she does in Portal 2 where robots are to do harder tasks and the people are kept in pickle jars wired to Glados.
between 50 and 50,000 yearsPortal 2 takes place an indeterminate amount of time, somewhere between 50 and 50,000 years, after the events of Portal, which saw Chell destroying the sentient computer GLaDOS, and landing outside the facility, only to be dragged back inside of Aperture Science where she was ultimately placed in a Relaxation Chamber ...
about 8½ HoursWhen focusing on the main objectives, Portal 2 is about 8½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 21 Hours to obtain 100% completion.
Finally, here's the cold hard truth: Valve doesn't need to make Portal 3 because the fans are keeping the franchise alive without them.
The game is split up into twenty different test chambers, with the difficulty rising in a logarithmic fashion. After chamber 19 (actually the 20th chamber, since numbering starts at 0) is complete, there are three additional levels. The normal chamber allows for many mistakes.
The puzzles in Portal 2 weren't challenging in the slightest. The game ends up becoming, "find the white panel and put your portal on it." They mix it up later on with the gels and the reflection cubes and that's about it.
In the first room the team must utilize all of the portals while using the Faith Plate. The Material Emancipation Grill can prove to be a problem for some. The second room is pretty much self-explanitory. Switch activates the Cube dispenser, which throws the cube at the panel where one can catch it.
This solution, when succesful, saves the partners time and portals but it is very hard to execute as it requires precision, timing and luck with the cube. It only concerns the first room of the chamber.
1. Place a portal at the end of the excursion funnel, then place another one on the wall to the right, so that the funnel goes into the window. Place a portal on the lowest part of the wall to your left as you enter the chamber, then place another one on the wall to the right, so that it is directly above atlas's second portal. 2.
Placing an env_projectedtexture behind the square beams near the roof cast s some epic shadows across your chamber - in fact, ALL of the official maps use a projected texture coming from the roof.
Travel through the excursion funnel to end up in the window, and place a portal at the end of the light bridge. Place your other portal one portal-width away from the top left of the wall to your left as you enter the chamber. Place a portal at the end of the excursion funnel, then place another one on the wall to the right , ...
On this floor your goal is to acquire the reflection cube trapped in a winding lift maze. There are five boxes in this maze that can be lowered with the left bottom, or raised with the right. Blue will want to set their purple portal on the ceiling of the only open window in the top left corner and their blue portal on any wall to get inside.
Start by moving forward to the portal gun stand. The ground will break below you, causing you to fall into the waters below. Move forward up the short stair case to gain the blue portal gun. Fire a blur portal and exit through the generated orange portal. Move right and head down the corridors until located the next automated orange portal. Fire a blue portal and exit through the orange one. Turn to the left and fire another blue portal near the exit. Backtrack through the orange portal and arrive at the exit.
Orange should place both portals on the left wall so that the funnel fires passed the grill and into the maze. Blue should now ride the funnel into the maze and place their purple portal on the wall, now put the blue portal on the ground and ride to the top. Blue should shoot their blue portal ahead and Orange will want to stand on the switch, which will move Blue forward. Now, Blue will need to drop and place their portal behind themselves; at the same time Orange will need to work the switch to help Blue avoid being crushed.
You'll need to work fast as the deadly trap can kill you quickly. First shoot your blue portal on the dripping white gel and your orange portal on the lone white wall on the left. Once the gel splats on your platform move your blue portal under you to arrive on the catwalk. Walk along these rails until you come to a broken section.
First, bounce over the blue gel to the other side of the room. Place your blue portal in front and turn to the upper ledge on the left. Fire your orange portal here up and head through your blue portal. Bounce across the blue gel again and hit the switch on the other side to release a weighted cube. Drop back down to the main are and grab the cube, return through your portals, and place your cube on the weighted switch. Bounce forward again to exit the room through a grill. Climb up the next flight of stairs and place an orange portal over the catwalk above. Turn the corner and place your blue portal on the left wall to reach the upper catwalk. From here head left off the catwalk and left again up the stairs to reach another puzzle.
Fire one portal on the ground and a second on the roof behind you to reach the corrupted core chamber. Plug GLaDOS into the control panel to face the final boss. You have only five minutes to complete this fight before the toxins/explosions take you down.
Move to the top of the catwalk and place an orange portal through the broken door. Put your blue portal nearby and head through it. On this end hit the switch to reach Aperture Science Innovators. Place one portal on the wall high above near the rafters. Your second portal should be placed anywhere in order to reach the top. Once on top of the structure, fire two portals below: one on the diagonal pillar, and the other straight down on the floor. Leap down through the portal on the ground and you'll be launched through the Aperture logo. Move through the lobby and out the next door ahead to reach the spiraling tower. Ride the lift ahead to the top. From here fire a blue portal at the diagonal roof far off to the left. Move a few levels down the tower and peer down the elevator shaft. Fire an orange portal down the bottom and leap down. The momentum will be enough to toss you safely to the next catwalk. Head through the next door and you'll arrive at a number of catwalks. Fire one portal to the wall on the right and the second above, over the top catwalk. Head through the portals and down across the pipes to reach the elevator.
Portal 2 is divided into chapters, which are divided into test chambers and other segments, and so is this guide, naturally. You can use the navigation below to find the test chamber you need help with, or use the page navigation at the bottom to flip between the chapters one by one.
Portal 2's unexpected solutions are what make it fun, but sometimes things just don't click. If, after applying caffeine and barraging your screen with bewildered expressions and long sighs, you remain stuck, this guide will send you in the right direction with textual descriptions and videos of every challenge in the game. Just be warned that, because Portal 2's gameplay and story are heavily intertwined, this guide CONTAINS SPOILERS. If you don't want any dialog spoiled, hit mute before watching any of the videos.
This guide shows you how to play the Portal 2 multiplayer mode with up to 32 players!
On this floor your goal is to acquire the reflection cube trapped in a winding lift maze. There are five boxes in this maze that can be lowered with the left bottom, or raised with the right. Blue will want to set their purple portal on the ceiling of the only open window in the top left corner and their blue portal on any wall to get inside.
Orange should place both portals on the left wall so that the funnel fires passed the grill and into the maze. Blue should now ride the funnel into the maze and place their purple portal on the wall, now put the blue portal on the ground and ride to the top. Blue should shoot their blue portal ahead and Orange will want to stand on the switch, which will move Blue forward. Now, Blue will need to drop and place their portal behind themselves; at the same time Orange will need to work the switch to help Blue avoid being crushed.
You'll need to work fast as the deadly trap can kill you quickly. First shoot your blue portal on the dripping white gel and your orange portal on the lone white wall on the left. Once the gel splats on your platform move your blue portal under you to arrive on the catwalk. Walk along these rails until you come to a broken section.
First, bounce over the blue gel to the other side of the room. Place your blue portal in front and turn to the upper ledge on the left. Fire your orange portal here up and head through your blue portal. Bounce across the blue gel again and hit the switch on the other side to release a weighted cube. Drop back down to the main are and grab the cube, return through your portals, and place your cube on the weighted switch. Bounce forward again to exit the room through a grill. Climb up the next flight of stairs and place an orange portal over the catwalk above. Turn the corner and place your blue portal on the left wall to reach the upper catwalk. From here head left off the catwalk and left again up the stairs to reach another puzzle.
Move to the top of the catwalk and place an orange portal through the broken door. Put your blue portal nearby and head through it. On this end hit the switch to reach Aperture Science Innovators. Place one portal on the wall high above near the rafters. Your second portal should be placed anywhere in order to reach the top. Once on top of the structure, fire two portals below: one on the diagonal pillar, and the other straight down on the floor. Leap down through the portal on the ground and you'll be launched through the Aperture logo. Move through the lobby and out the next door ahead to reach the spiraling tower. Ride the lift ahead to the top. From here fire a blue portal at the diagonal roof far off to the left. Move a few levels down the tower and peer down the elevator shaft. Fire an orange portal down the bottom and leap down. The momentum will be enough to toss you safely to the next catwalk. Head through the next door and you'll arrive at a number of catwalks. Fire one portal to the wall on the right and the second above, over the top catwalk. Head through the portals and down across the pipes to reach the elevator.
1. Download the Portal.2.32.Player.Mod.Lite.zip file from the GitHub link above. 2. Go to Steam and find Portal 2 in your games library. 3. At the left side, right click "Portal 2", click on "Manage", and then click on "Browse local files". 4.