Oct 01, 2020 · I just started learning 3d art a month ago. Since then I've been educating myself on the different workflows of each different software. Here is my first completed project since then. Everything you see (aside from the vines) was modeled, sculpted and textured using Maya, Zbrush and Substance Painter. Post processing was done in UE4.
1967 - Hummingbird. In 1967, two gentlemen by the name of Charles Csuri and James Schaffer created a film called Hummingbird. This is arguably the first computer animated film ever created. It's not 3D (We're not quite there yet), but instead it's made of lines etched directly onto film (we're talking microfilm) by a micro-film plotter.
In 1972, Ed Catmull (Who went on to be the founder of Pixar, his name comes up a lot) and Fred Parke created the first digital 3D film, "A Computer Animated Hand". Film is a loose term, it's mostly a collection of animation snippets, but it has bits of making-of footage between them and is quite fascinating to watch.
1959 - The first CAD Package. In 1959, General Motors and IBM begin the research which leads to the 1963 release of the DAC-1 (Design Augmented by Computer), which was the first CAD system for drafting and designs.
In 1967, two gentlemen by the name of Charles Csuri and James Schaffer created a film called Hummingbird. This is arguably the first computer animated film ever created. It's not 3D (We're not quite there yet), but instead it's made of lines etched directly onto film (we're talking microfilm) by a micro-film plotter.
In 1991 , James Cameron 's Terminator 2 was released. This was the first use of 3D for realistic human movements, and the first use of a personal computer (rather than custom-built speciality machines) for major film 3D effects. It worked, because the T-1000 is pretty creepy even by today's standards!
In 1969, the Association for Computing Machinery (established in 1947) created SIGGRAPH, a 'special interest group for graphics'. In 1973, they held their first annual conference, which are nowadays very popular and attended by thousands of industry professionals and researchers each year.
In 1959, General Motors and IBM begin the research which leads to the 1963 release of the DAC-1 (Design Augmented by Computer), which was the first CAD system for drafting and designs. With this large assortment of equipment (and I mean really big equipment), The digital design era was off to a very good start!
In 1982 , Autodesk was founded by John Walker, and created AutoCAD, which was released the same year. AutoCAD ran on the IBM PC, a small personal computer, at a time when most CAD packages ran on large mainframes (which took up a massive amount of room and cost a great deal of money).
No prior knowledge is required, but a desire to learn 3D art would be great!
Hi, I'm Stephen. I've been a 3D artist for over 15 years. I have a diploma in Filmcraft and Animation from new College Lanarkshire (formerly Motherwell College) and a degree in Computer Animation from The University of the West of Scotland.
I purposefully kept the materials simple and easy to get hold of – keeping costs down too!
When I was thinking about this 3D art project and creating the resources, I was trying to think of as many ways to engage boys. I chose an architecture theme as all of the other themes they had studied had been inspired by nature – I wanted something that was in contrast and aesthetically very bold.
Classical and Traditional Origami Paper was first invented in China around 105 A.D., and was brought to Japan by monks in the sixth century. Handmade paper was a luxury item only available to a few, and paper folding in ancient Japan was strictly for ceremonial purposes, often religious in nature.
History of Origami: Composed of the Japanese words oru (to fold) and kami (paper and god), origami has a rich and complex history that spans culture, class, geography, and unique spiritual connection. Origami can be found outside most temples in Japan as a sign that a god resides within.
Students will build and manipulate (model) a slab built vessel, a coil built vessel, and experiment throwing on the wheel. Students will also learn glaze application .
Formative assessments will include unit pretests, observations of student progress, formal and informal conferences/ discussions with students, checklists, notes, handouts, quizzes, peer critiques, and self-critiques. Summative assessments include rubrics that reflect the learning targets of culminating studio projects.
Anchor Standard 4: Select, analyze, and interpret artistic work for presentation. Anchor Standard 5: Develop and refine artistic techniques and work for presentation. Anchor Standard 6: Convey meaning through the presentation of artistic work.
If you are absent, it is YOUR responsibility to contact the teacher upon returning from an absence to retrieve all missing work and to schedule time to make up studio time and assignments.