Agility course | Base chance |
---|---|
Ape Atoll | 37,720 |
Wilderness | 34,666 |
Werewolf | 32,597 |
Dorgesh-Kaan | 10,561 |
Monkey talisman | |
---|---|
Destroy | Drop |
Values | |
Value | 1,000 coins |
High alch | 600 coins |
v • d • e Greegrees | |
---|---|
Other | Monkey talisman Kruk Monkey skull |
The fastest possible lap of the Ape Atoll agility course is 65 game ticks, or 42 seconds. A maximum of 85.7 laps can be completed per hour, at 580 experience each, for a maximum of 49,706 experience. Anyone over level 70 Agility can potentially obtain the maximum experience rate, as failure becomes impossible at this level. Familiars and pets cannot be used on this course.
Players who have completed A Fairy Tale III - Battle at Ork's Rift can use fairy ring code CLR to teleport directly to the course.
It is a higher level Agility course, requiring level 48 Agility (cannot be boosted) to use. Around Level 65 Agility is recommended so that the player fails fewer obstacles; at level 70, failure no longer occurs. A Ninja Greegree (other types of monkeys are not agile enough to use the course) and completion of Chapter 2 of Monkey Madness is also ...
The first obstacle is located at the bottom of the waterfall, it is a rock.
You can go to Ape Atoll by going to the 1st floor[UK] 2 nd floor [ US] of the Grand Tree and speaking to Daero. He will then take you to a bunker where you can speak to Waydar who will take you to Crash Island from which you can speak to Lumdo to visit Ape Atoll.
Ape Atoll also features a decent supply of hardwood trees. Just outside the main gate there are mahogany trees. At the south-east part of the island there are three teaks. The mahogany tree is reasonably close to the Ape Atoll teleport and the teak trees are a short distance from the Ape Atoll Dungeon teleport .
Fairy ring code CLR is accessible after completing Monkey Madness I and Daero 's training. However, 48 Agility and a ninja monkey greegree are required to exit the Ape Atoll Agility Course and travel to the city. Without a ninja greegree equipped, jumping over the river with the rope will fail the obstacle. If Monkey Madness II is not completed players are put in jail.
Players can use the Protect from Melee prayer to avoid damage, and battle the Monkey Guards indefinitely, as long as Monkey Madness II is not completed. Up the stairs near the altar is Hafuba. Hafuba is tolerant towards all players, regardless if they are using a greegree or not.
Skeletal apes are only found in the large chambers of the Ape Atoll Dungeon, and are often killed with AoE attacks like chinchompas and burst / barrage spells for high experience rates, as they are aggressive towards players who are not wielding a greegree. Kruk's Dungeon is accessible during and after Monkey Madness II.
Players who have completed Monkey Madness II can take a glider from the Grand Tree to the island . The level 64 Ape Atoll Teleport after saving Awowogei in Recipe for Disaster, in the normal spellbook, takes the player to the altar in the northeast corner of Ape Atoll.
Ape Atoll is an island in southern Gielinor. It is inhabited by only monkeys, who are ruled over by King Awowogei. It is only accessible to players who have partially or fully completed the Monkey Madness I quest.
The fastest possible lap of the Ape Atoll agility course is 65 game ticks, or 42 seconds. A maximum of 85.7 laps can be completed per hour, at 580 experience each, for a maximum of 49,706 experience. Anyone over level 70 agility can potentially obtain the maximum experience rate, as failure becomes impossible at this level. Familiars and pets cannot be used on this course.
The Ape Atoll Agility course is located near Marim, Ape Atoll . It is a higher level Agility course, requiring level 48 to use. Around 65 Agility is recommended so that the player fails fewer obstacles; at level 70, failure no longer occurs. A Ninja Greegree (other types of monkeys are not agile enough to use the course) and completion of Chapter 2 of Monkey Madness is also required to use the course. The first obstacle is located at the bottom of the waterfall, it is a rock. Players can use the Teleport to Ape Atoll spell to reach a location close to the course, however this also requires completion of the Recipe for Disaster subquest, Freeing King Awowogei. Players who have completed Fairy Tale III can use fairy ring code CLR to teleport directly to the course. The player must first clear the log (no items required to clear) and use a small ninja greegree to go through. This will take players to the middle of the course; using the rope swing to cross the river, then using the vine to climb down the hillside will take the player to the beginning of the course. Running around the hillside and using the stepping stone to cross back over the river will then start a new lap of the course. A perfect lap of the course provides 580 experience points.
Players can use the Teleport to Ape Atoll spell to reach a location close to the course, however this also requires completion of the Recipe for Disaster subquest, Freeing King Awowogei. Players who have completed Fairy Tale III can use fairy ring code CLR to teleport directly to the course.
The first obstacle is located at the bottom of the waterfall, it is a rock. Players can use the Teleport to Ape Atoll spell to reach a location close to the course, ...