The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of Monkey Madness I to access. The Agility course consists of six obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.
The Ape Atoll Agility Course The Ape Atoll Agility course is located near Marim, Ape Atoll. It is a higher level Agility course, requiring level 48 Agility (cannot be boosted) to use. Around Level 65 Agility is recommended so that the player fails fewer obstacles; at level 70, failure no longer occurs.
Players can use the Ape Atoll Teleport spell to reach a location close to the course; this requires completion of the Recipe for Disaster subquest, Freeing King Awowogei. Players who have completed A Fairy Tale III - Battle at Ork's Rift can use fairy ring code CLR to teleport directly to the course.
The Agility course rewards 580 Agility experience per completed lap. With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels expect to get around 40,000-50,000 Agility experience per hour, depending on concentration levels.
It is a higher level Agility course, requiring level 48 Agility (cannot be boosted) to use. Around Level 65 Agility is recommended so that the player fails fewer obstacles; at level 70, failure no longer occurs.
Players can use the Teleport to Ape Atoll spell to reach a location close to the course; however, this also requires completion of the Recipe for Disaster subquest, Freeing King Awowogei. A perfect lap of the course provides 580 experience points. The route taken to complete the course.
The giant squirrel is a skilling pet that can be obtained after completion of an agility course, as well as from ticket dispensers within the Brimhaven Agility Arena.
0:583:06Old School RuneScape - Wilderness Agility Course Guide - 52-70 AgilityYouTubeStart of suggested clipEnd of suggested clipThis little small building right near the gates to West our Denis. So you're gonna pull on thisMoreThis little small building right near the gates to West our Denis. So you're gonna pull on this lever.
There are four ways of getting to Ape Atoll:Traveling via Daero at the 1st2nd floor[UK] of the Grand Tree (east next to Blurberry) to Crash Island, and then sailing to Ape Atoll.The teleportation spell Teleport to Ape Atoll, requiring level 64 Magic (after completing the King Awowogei part of Recipe for Disaster).More items...
The medium ninja monkey greegree allows players to turn into an archer monkey on Ape Atoll and in the Ardougne Zoo. While in this form, the player may use the Agility course located on Ape Atoll. To make a ninja greegree, the player must take monkey bones from a Ninja Monkey and a Monkey Talisman to Zooknock.
The pet chance is rolled after completing an agility course, and when receiving an agility arena ticket within the Brimhaven Agility Arena. A player's actual chances of receiving it is 1 in B - (Lvl * 25), where B is the base chance and Lvl is the player's Agility level.
This is the best experience per hour out of any Agility course up to level 90. If this course is started at level 60, it would take 814 complete laps to reach level 70. A perfect lap takes exactly 45 seconds, meaning that at maximum efficiency, the maximum amount of experience gained is 45,600 per hour.
Players can gain up to around 50,000 experience per hour at level 60, increasing to around 54,000–55,000 experience per hour at level 70. Players stop failing this course at level 79, at which point is possible to gain up to 56,700 experience per hour.
A player crossing the stepping stones. The Wilderness Agility Course (labelled on the world map as "Agility Training Area") requires level 52 Agility to enter. However, if you have 47 Agility, you will be able to enter the course by using a summer pie.
The island is populated with Monkey Guards, Monkey Archers, poisonous snakes and spiders, mobs of zombie monkeys, and natural hazards including a cave that is slowly collapsing on top of you. The island is one of the most dangerous places in RuneScape, especially to inexperienced players.
To make a greegree, a player must take a monkey talisman and the corresponding primate bones or corpse to Zooknock, who can be found in the Marim dungeon. Each greegree transforms the player into the corresponding primate of the greegree when wielded.
To make a Zombie greegree the player must take the bones from a large level 75 or 77 zombie monkey and a Monkey Talisman to Zooknock. There are two different types of monkey zombies you can turn into, meaning that there are two different Zombie greegrees to obtain.
Players who have completed A Fairy Tale III - Battle at Ork's Rift can use fairy ring code CLR to teleport directly to the course.
It is a higher level Agility course, requiring level 48 Agility (cannot be boosted) to use. Around Level 65 Agility is recommended so that the player fails fewer obstacles; at level 70, failure no longer occurs. A Ninja Greegree (other types of monkeys are not agile enough to use the course) and completion of Chapter 2 of Monkey Madness is also ...
The Ape Atoll Agility course is located near Marim, Ape Atoll . It is a higher level Agility course, requiring level 48 to use. Around 65 Agility is recommended so that the player fails fewer obstacles; at level 70, failure no longer occurs. A Ninja Greegree (other types of monkeys are not agile enough to use the course) and completion of Chapter 2 of Monkey Madness is also required to use the course. The first obstacle is located at the bottom of the waterfall, it is a rock. Players can use the Teleport to Ape Atoll spell to reach a location close to the course, however this also requires completion of the Recipe for Disaster subquest, Freeing King Awowogei. Players who have completed Fairy Tale III can use fairy ring code CLR to teleport directly to the course. The player must first clear the log (no items required to clear) and use a small ninja greegree to go through. This will take players to the middle of the course; using the rope swing to cross the river, then using the vine to climb down the hillside will take the player to the beginning of the course. Running around the hillside and using the stepping stone to cross back over the river will then start a new lap of the course. A perfect lap of the course provides 580 experience points.
Players can use the Teleport to Ape Atoll spell to reach a location close to the course, however this also requires completion of the Recipe for Disaster subquest, Freeing King Awowogei. Players who have completed Fairy Tale III can use fairy ring code CLR to teleport directly to the course.
You may wish to change to human to talk to the Talent Scout or to use a teleport or other spell. Remember that poison scorpions are around, so either have some anti-poison on hand (or poison-purge ), be ready to eat, pray vs melee or, where appropriate, use a safe spot such as the upstairs of the small building.
The final obstacle (climb-down) gives 100xp and 300 xp bonus if you've completed the whole course. This brings the total for the course to 580xp. It is possible to fail the last climb down, resulting in the loss of more than half of the total experience received from one lap, prior to level 75 Agility.
If you attempt an obstacle and remove your greegree in a quick succession it will, if timed correctly, make a glitch happen where an archer monkey appears inside your character as he walks through the obstacle.
Level 48 Agility, please be aware that you will fail a lot at this level.
Level 48 Agility, please be aware that you will fail a lot at this level.