Press the "off" button Walk out the exit Explosion Ending This is a ending closely connected to the Canon (storyline) Ending, so it would be tempting to try it. Walk through the spawn office
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Aug 01, 2017 · Enter the bosses office, but immediately leave before the doors close. Go back to your office, and you will find the door to the right has been opened into a black space, which you go into. Climb up a flight of stairs labelled "Escape Pods". Go into an empty black space and eventually restart.
1 Unplugging the phone. 2 The Stanley Parable Instructional Video. 3 After the video. 4 Going back to two doors room. 5 Entering right door. 5.1 Going back to the ruined meeting room. 5.2 Destroyed Two Doors Room. 6 Entering left door. 6.1 Arriving at boss's office.
Jun 19, 2014 · Welcome to my new project, The Stanley Parable!This project will be cutted into 17-18 parts where I show you all the Stanley Parable endings :)This part: Not...
Mar 16, 2016 · The Not Stanley Ending is the ending that occurs when you unplug the phone after taking the cargo lift across the Warehouse without jumping off of it.Obtaini...
0:002:43The Stanley Parable - Out of Bounds Ending - YouTubeYouTubeStart of suggested clipEnd of suggested clipNumber 434 get on to the table using the chair once you're on top you're gonna crouch. And justMoreNumber 434 get on to the table using the chair once you're on top you're gonna crouch. And just shimmy over to the window drop down and once you drop down you'll start the uh ending.
In other words, despite player folklore, the countdown cannot be stopped in any way, shape, or form, unless through heavy map editing. After a while, the monitors end up saying "GOODBYE EMPLOYEE 427", obviously meaning Stanley has few seconds left.
There are nineteen achieveable endings found in The Stanley Parable. Some of them end with a restart, others need the player to restart themselves.
The Confusion Ending is an ending obtainable by going through the right door, entering the maintenance room, but going down the elevator within that room instead of continuing forward to the meeting room.
There IS NO WAY TO STOP THE EXPLOSION. THERE IS NOTHING IN THE GAME FILES.Jun 10, 2018
Even though it may seem like you are moving, the elevator does not actually go anywhere. If you listen carefully, you can hear the narrator humming, coughing and making noises in a very silent and awkward manner, as if he was actually standing next to you in the elevator.
1 XD" Despite this and many rumors online, there is no way to end the game from the Broom Closet, and the Broom Closet Ending does not exist.
When focusing on the main objectives, The Stanley Parable is about 1½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 7½ Hours to obtain 100% completion.
It employs lighthearted wit, dark humor, and even themes of helplessness and terror. As I try my hardest to describe The Stanley Parable without cheating prospective players of the experience, I will highlight why this game is a must-play delight and a worthwhile venture for horror fans.Nov 2, 2013
It has been proven that there is no way to continue the Confusion Ending after the fifth and final restart, even though the line appears out of sight.
Guide to Get Heaven EndingGo to desk 419 and press the computer. You should notice the pink bar go up by one.Restart.Go to desk 423 and press the computer.Restart.Go to the bosses office (upstairs) and press their secretary's computer. ... Restart.Go to desk 434 and press the computer.Restart.More items...•Jul 7, 2021
The Whiteboard Ending is the ending that occurs that when the game restarts and the office is blue-ish, then you are able to open Room 426 and that is where the Whiteboard Ending occurs.
The Narrator talks about Stanley finally being free and able to do what he wants.
After exiting the meeting room and before entering the staircase, Stanley finds a door that leads to a Broom Closet. If he goes inside and stays in there, the narrator starts to get annoyed and eventually assume the player is dead and requests someone else to take his or her place. After Stanley exits the room, The Narrator welcomes player 2. If Stanley goes into the Broom Closet again, the narrator will get annoyed some more, suggesting they give the controls to something non-human, like a monkey.
Take the right door, go into the warehouse , take the lift and jump onto the catwalk, take the red door. You will be transported to a Starry Dome where you and the Narrator can find "True Happiness". You can find a path to go inside another room and climbs a set of stairs which are cut off at the highest point. The Narrator notices what you are trying to do and begs you not to jump off the stairs. When you do, you survive the fall. Relieved, The Narrator hopefully suggests that you return to the Starry Dome room where you and the Narrator will be happy again. But if you continue to jump off the stairs several more times while the Narrator begs you not to do so, you will die, making the screen fade to black and the game restart.
Disobey The Narrator to the end; take the right door, go into the warehouse, take the lift and jump onto the catwalk. Take the blue door 3 times. You will walk into a large room full of developer textures that the Narrator had not finished building yet.
As Stanley picked up the phone, a white light engulfed him, filling him not just with radiance, but with hope. Hope for a life reunited once-
Choice. It's the best part of being a real person - but if used incorrectly, can also be the most dangerous.
Ah, welcome back. You may have noticed that this room has begun to deteriorate as a result of narrative contradiction.
No! Why did you do that?! Quickly, hurry back in the other direction, perhaps we're not too late!
Yet there was not a single person here either. Feeling a wave of disbelief, Stanley decided to go up to his boss's office, hoping he might find an answer there.
When Stanley came to a set of two open doors, he entered the door on his left.
Upon starting back in Stanley's office, the narrator states that he has employed the help of the Stanley Parable Adventure Line™, a mystical and seemingly-endless yellow line that will help keep them on track with the story. Unfortunately, things quickly go awry as the Line™ detours into unknown territory.
Stanley starts to follow the Adventure Line™ once more, but the narrator stops him in his tracks but closing the door that leads to the rest of the office. He says that they don't need the Line™ and should forge a new path of their own. He opens a new door into a set of hallways, excited about the new adventure he and Stanley will go on. It isn't too long before the Line™ busts through the ceiling and starts loop-de-looping across the hall. The narrator tells Stanley to ignore the Line™, which seems to understand and eventually slinks back into the ceiling and disappears. They then find themselves in a circular room with two doors and spend a moment walking in circles, deciding on their next course of action. Using inane logic, the narrator concludes that the right door must be the right choice.
When Stanley returns to the Two Doors Room, there will be an additional four doors. The narrator, very confused by the change, questions Stanley if he had done something to the story. He will then open all six doors at once so they can "find the story".
While following the line, the narrator begins to ponder philosophically about the nature of destinations and journeys and how they correlate, his ramblings getting more and more convoluted before he eventually catches himself . He decides to put on a jaunty march tune to accompany Stanley's journey. As they march through new areas, the Line's™ path begins to get more and more exaggerated, going across walls, going in circles, doing loop-de-loops, etc.
It is possible to watch the timer on the Confusion Ending schedule from the circular room without triggering the last event, therefore it is possible watch the timer count up without limitation. It goes up until 59:59:99 when the timer should be adding another digit and keep going with 1:00:00:00 (1 hour, 0 minutes...)