Theoretically, a maximum of 89 laps could be completed per hour (67 ticks per lap), resulting in 50,800 Agility experience per hour. Due to obstacles being failable even at level 99 Agility, expect to achieve a maximum of around 47,500 Agility experience per hour at higher Agility levels.
The Wilderness Agility Course (labeled on the world map as Agility Training Area) requires 52 Agility or higher to enter. Entry to the course is boostable; primarily, Summer pies are the best as they are consistent and provide a bigger boost compared to other Agility boosting methods.
The Gnome Stronghold Agility Course is the only good training option from level 1 to 10 and will earn a maximum of 8,000 experience per hour, with 86.5 experience per run. It takes 13 and a half laps to reach level 10. Levels 10–20/30: Draynor Village Rooftop Course
This is because other players can kill you, as the course is very deep in the Wilderness (level 50+). Player balancing on the stones in the Wilderness Agility Course.
The Wilderness Agility Course is the most dangerous agility course in RuneScape Classic. This is because other players can kill you, as the course is very deep in the Wilderness (level 50+). Player balancing on the stones in the Wilderness Agility Course.
Agility: Agility is a doozy, and will take you about 200 hours to get all the way from level 1 – 99. Getting to level 99 Fishing using the Barbarian Fishing will get you about 1 000 000 XP with 99 Fishing. So, that can take 1 000 000 XP out of the 13 000 000 XP away.
4:5313:14Runescape 3 | 1-99/120 Agility guide 2020 - YouTubeYouTubeStart of suggested clipEnd of suggested clipShortcut. Simply teleport to the anneal lodestone or if you've never been there before you have toMoreShortcut. Simply teleport to the anneal lodestone or if you've never been there before you have to walk then activate. It. Then go through this little shortcut which requires level 16 agility.
The course can be completed in under 8 minutes 30 seconds, which gives approximately 141,459 XP/hour.
This course is dangerous and players can be attacked by player killers while training at it.
2:4516:36The Lazy Players Guide to 99 Agility - YouTubeYouTubeStart of suggested clipEnd of suggested clipRunning around in circles. So once you get level 32. You can actually use the varrock agility courseMoreRunning around in circles. So once you get level 32. You can actually use the varrock agility course and you'll jump right to that without ever training.
This is the best experience per hour out of any Agility course up to level 90. If this course is started at level 60, it would take 814 complete laps to reach level 70. A perfect lap takes exactly 45 seconds, meaning that at maximum efficiency, the maximum amount of experience gained is 45,600 per hour.
At 85 Agility, acquiring the codex pages required for this codex would take approximately 6 hours assuming an input of around 12 codex pages per agility course lap, or 84 codex pages an hour....Double Surge codexLow alch120,000 coinsOn deathAlways kept outside WildWeight0.001 kgExamine20 more rows•Jul 8, 2019
Players can gain up to around 50,000 experience per hour at level 60, increasing to around 54,000–55,000 experience per hour at level 70. Players stop failing this course at level 79, at which point is possible to gain up to 56,700 experience per hour.
They can be won from Treasure Hunter or bought with 750 thaler. Silverhawk boots stay in the gravestone on death. If the player dies in the Wilderness, the boots can be reclaimed from Diango for the regular fee of 50,000 coins.
Transportation. The Wilderness sword 4 provides unlimited teleports to the course after the Wilderness achievements have been completed. Players can use teleports from Ancient Magicks (Ghorrock Teleport with 96 Magic) or Lunar Spells (Ice Plateau Teleport with 89 magic) to teleport themselves due west of the course.
Currently, to escape a solo PKer (will not work against smart groups) all you need to do is this: Run to the exit. Use anticipation, freedom, and continuously eat.
Currently, you either have to run to the mage arena or run all the way to level 20 wilderness to leave the wilderness agility course. I suggest allowing a home teleport if (and only if) the player is within the agility course, is not skulled, and is not in combat.
The Wilderness Agility Course requires level 52 Agility to access. However, this level is only needed to access the course through the gates; the minimum level requirement of the obstacles is level 49.
With an average time of 40 seconds per lap, it is possible to get upwards of 47,500 Agility experience per hour from this course. At lower Agility levels expect to get around 40,000 Agility experience per hour, depending on concentration levels.
However, the required Agility level of 49 is still required to complete the course.
The Agility course consists of five obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap. Some of the obstacles can be failed by the player, resulting in damage.
Players with higher Agility have a higher success rate at passing the obstacles, however even at level 99 it is still possible to fail an obstacle. Since this Agility course is located deep in the Wilderness, ranging from level 50 to 56, it is possible to come across player killers while training there. Additionally, there are two level 25 ...
A player crossing the stepping stones. The Wilderness Agility Course (labelled on the world map as "Agility Training Area") requires level 52 Agility to enter. However, if you have 47 Agility, you will be able to enter the course by using a summer pie.
Players can use teleports from Ancient Magicks ( Ghorrock Teleport with 96 Magic) or Lunar Spells ( Ice Plateau Teleport with 89 magic) to teleport themselves due west of the course.
With at least level 50 Agility, players may use a demonic skull to gain a scaling increase in the amount of Agility experience gained from the course (+4% Agility xp for every level above 50 Agility). Players can gain 5% additional experience on their lap bonus if they have a wilderness sword 2 or better equipped.
If you fail, you will fall on one side which is a pit filled with aggressive white wolves. The pit on the east side seems to be the most common side when the player fails to climb up to the arena.
Players may choose a world with a low population of players or a world with lots of other players training Agility, to reduce their chance of being targeted by a pker. Players can also avoid attack by switching worlds if they see a pker approaching.
Wilderness Agility Course. The Wilderness Agility Course (labeled on the world map as Agility Training Area) requires 52 Agility or higher to enter. Entry to the course is boostable; primarily, Summer pies are the best as they are consistent and provide a bigger boost compared to other Agility boosting methods.
Even at 99 Agility, it's still possible to fail an obstacle. 571 Agility experience is received per lap. A perfect lap of the agility course takes about 35 seconds. A good method is to bring runes or tablets for Bones to Peaches, as you have a renewable source of food from the bones.
Level 25 Skeletons roam the agility course, though two are only present on the surface;
The Wilderness Agility Course is a good way to bridge the gap between 52-60 Agility though, as it still provides superior experience rates compared to the Falador Agility Course .
The Werewolf Agility Course offers the second fastest experience from level 60 to 99 . This method is only recommended for accounts that cannot access Darkmeyer, as this method is relatively high-effort and offers worse rates than the Hallowed Sepulchre. While this course can offer slightly faster experience than the Seers' Village Rooftop Course up to level 72, the Seers' course is much easier and most players are likely to gain faster experience there.
Training on the Al Kharid Rooftop Course yields up to 9,360 experience per hour when using stamina potions, each lap yielding 180 experience. It will take roughly 50 laps to reach level 30.
It is recommended to boost the Agility level by using summer pies or agility potions to train on a higher-level course earlier than it is available. Low-level players are advised to bring food to heal themselves.
The drop rate of marks on any rooftop course will significantly decrease (by 80% ) when you reach 20 Agility levels higher than the requirement of that rooftop course. Any boost to the drop rate, such as the reward for completion of the Hard Kandarin Diary, is applied after the 80% reduction.
Agility training involves a lot of point-clicking and it can take a lot of focus to maximise experience gain. Higher Agility level increases one's ability to regenerate run energy and grants access to various shortcuts. Players should always run and use stamina potions if necessary in order to maximise experience rates.
One lap of the Falador Rooftop Course takes roughly one minute , and has a maximum hourly experience rate approximately 26.4k xp/hour, whereas the average rate of xp would lie between 20.5k - 22k xp/hour, depending on agility levels, as higher agility means failing obstacles less.
The Hallowed Sepulchre offers the fastest experience from level 52 onwards. This method is a lot harder compared to other training methods, and it requires good concentration and timing. The activity becomes highly profitable at level 92, as this allows players to loot the Grand Hallowed Coffin on the final floor, where the ring of endurance can be obtained.
Rooftop courses differ from other Agility courses in that they spawn Marks of grace. Also, passing an obstacle on a rooftop course actively restores 1–2% run energy, meaning it is typically possible to run around rooftop courses continually.
A tip while doing rooftop agility is to wear a regen bracelet and/or hitpoints cape if you are at, or near, the minimum level required to access the rooftop course, as they increase the rate of hitpoint regeneration following obstacle failures.