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Oct 27, 2017 · To activate the next part of the quest chain, you have to turn around from the zone-in point, go to the door on the shuttle, and go back to fleet. This will take you to the shuttle hangar on fleet, but still inside the KP instance (don't walk outside the instance). The droid is standing on the other side of the shuttle from where you zone into ...
Jun 25, 2007 · - up to my neck in it. You need boat B's position, speed and course. Plot them on a chart & estimate times along the line. Then, using your own speed, set a compass to show where you will intercept boat B's course. It may not fall into place first time with a given speed, but you can adjust it & try again.
May 01, 2019 · So in SH3, because you could precisely set your heading, you could use the trigonometry tools to plot a course such that when you intercepted your target, you would be as close to a 90 degree angle off their bow as possible, giving you an optimal torpedo hit. In this game though, as far as I'm aware, you can't manually set a heading to travel, and while you can …
Draw his course and speed over several hours if necessary on any chart or graph paper - making sure that orientation is related to reference lines on paper or long / lat on chart.#N#Now you draw a line with course you intend to make ... where they cross is the intercept point and distnace divided by your expected speed = time to Intercept.#N#If you want to meet at a given time ..... then mark of on his course line the location at that time ... now draw from your location to that spot - gives you distnace and course to make ... knowing time needed to get there - gives speed you need to make ...#N#If you are not fussed about location of intercept - then decide time to meet ... this gives you distnace to run at expected speed for both boats ..... set that on a pair of compass dividers his distance to make ... draw an arc from his location for his distance ... now set to your distance and draw arc from your location ..... the two will meet if its possible and that is the location ... for time and speed ....#N#Simple Triangles ...
How about drawing Boat B's course on the chart as a line and then a line at right angles to it through your point. i.e Closest approach to your starting point. That is the course. The speed is then set by finding the time Boat B will take to get to the point and applying it to Boat A distance to the point.#N#This will minimize Boat A travel distance. But assumes Boat A is ahead.#N#However, there are many possibilities. The hardest one would be finding the quickest time to intercept. Which I would guess would be an iterative solution. i.e. keep picking times and plotting where Boat B would be and drawing a position circle for Boat A at its maximum speed. If the circle crosses ahead of where boat B would be, then pick a smaller time. If behind pick a longer time.
Fly the intercept—Unless you are close to the desired radial or the VOR itself, it’s best to use a 45-degree intercept angle. Many heading indicators have small tick marks 45 degrees from straight up for this purpose. Simply put your desired radial on that 45-degree mark for the turn.
Start on a known radial—Make sure the course deviation indicator is centered and showing either to or from the station correctly. 2. Select the desired radial— Turn the omni-bearing selector (OBS) to the desired radial of intercept.