Finally, shoot your blue portal at the bright white moon to complete Portal 2. Blue should stand on the weighted switch on the right and open the door. Orange should place their orange portal on the ground and move through the now open door. Blue will want to walk off the right button and onto the left one.
This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. This item has been added to your Favorites. Hello, and welcome to my Portal 2 Co-op Walkthrough.
Return to Aperture for further testing. Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables. April 25, 2011: Version 1.4 includes the fourth part of multiplayer co-op.
Place your blue portal down the hole below and drop down to wind up on the third floor. Here put your orange portal on the ground and leap back through your blue portal. As you emerge from your orange portal, fire your blue portal again to gain access to the fourth level.
4:0811:02Portal 2 Walkthrough: Chapter 2 The Cold Boot - YouTubeYouTubeStart of suggested clipEnd of suggested clipControl the platform using the laser. So you have to actually stop. It. Once the platform gets to aMoreControl the platform using the laser. So you have to actually stop. It. Once the platform gets to a place you're each just across the way. And hit this button - as usual drop a cube.
Thanks! To restart a level (and avoid reloading at last autosave) open the dev console and look for the name of the map (top right). Then type in "changelevel MAPNAME".
The co-op campaign is set after the events of Portal 2's single player campaign. In it, the two testing androids ATLAS and P-body of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers.
five hoursThe single-player game can take six to 10 hours to play, and the co-op campaign is at least five hours long.
Portal's saves are stored locally, in C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\SAVE . If you find a completed save file, you can copy it into that directory and load it. This will unlock everything.
You can bind keys on your keyboard as shortcuts for using cheats using this format:bind "insertkey" "insertcommand"bind "m" "kill"unbind "insertkey"
Finally, here's the cold hard truth: Valve doesn't need to make Portal 3 because the fans are keeping the franchise alive without them.
Genetic Lifeform and Disk Operating SystemGLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificially superintelligent computer system from the video game series Portal. GLaDOS later appeared in The Lab and Lego Dimensions. The character was created by Erik Wolpaw and Kim Swift and voiced by Ellen McLain.
Chell is a young woman in her early or mid 20's.
When focusing on the main objectives, Portal 2 is about 8½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 21 Hours to obtain 100% completion.
Portal isn't designed to be a game you can beat in three to six hours, so sit back and relax. It's a GAME, not a contest. I'm sorry you didn't enjoy it, but honestly your complaint says more about your lack of patience than the quality of the game. You're thinking of this completely the wrong way.
The game tracks which chambers each player has completed and allows players to replay chambers they have completed with new partners. Portal 2's lead writer Erik Wolpaw estimates each campaign to be about six hours long. Portal 2 contains in-game commentary from the game developers, writers, and artists.
On this floor your goal is to acquire the reflection cube trapped in a winding lift maze. There are five boxes in this maze that can be lowered with the left bottom, or raised with the right. Blue will want to set their purple portal on the ceiling of the only open window in the top left corner and their blue portal on any wall to get inside.
Start by moving forward to the portal gun stand. The ground will break below you, causing you to fall into the waters below. Move forward up the short stair case to gain the blue portal gun. Fire a blur portal and exit through the generated orange portal. Move right and head down the corridors until located the next automated orange portal. Fire a blue portal and exit through the orange one. Turn to the left and fire another blue portal near the exit. Backtrack through the orange portal and arrive at the exit.
Orange should place both portals on the left wall so that the funnel fires passed the grill and into the maze. Blue should now ride the funnel into the maze and place their purple portal on the wall, now put the blue portal on the ground and ride to the top. Blue should shoot their blue portal ahead and Orange will want to stand on the switch, which will move Blue forward. Now, Blue will need to drop and place their portal behind themselves; at the same time Orange will need to work the switch to help Blue avoid being crushed.
Fire one portal on the ground and a second on the roof behind you to reach the corrupted core chamber. Plug GLaDOS into the control panel to face the final boss. You have only five minutes to complete this fight before the toxins/explosions take you down.
Orange should put their first portals at the end of the funnel and the second on the white wall on the right. Blue should jump into the funnel and ride it to the other side. Here, place one portal on the wall on the left and the other straight ahead. Float to the other side and press against the button. Orange should follow to Blue's position, but drop down on the platforms that have now appeared. Head into the door, turn backwards, and fire your portal to whisk both players to the exit.
Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each
Now for using all the portals without touching the ground. One player opens a portal on the ground and puts the 2nd one close to it. Jump into it from some height to gain momentum. There are 2 ways to continue: either be fast and replace the portals with your own as the non-jumping player passes through them, or place 2 portals close to the previous ones so that the jumping player can reach all 4 without touching the floor in between. If done right, the achievement for doing that should unlock:
Drop your co-op partner in goo while they are gesturing by removing the bridge under them
Having a second profile for the "Professor Portal" achievement is also HIGHLY recommended, but actually isn't needed . First off the game starts in a little video sequence where you see both players being attacked (yeah, you don't play as humans).
Now Professor Portal requires you to play Calibration Course online with a friend who hasn't played before. That means they have to have never played co-op AND have to be on your friends list. They cannot have completed Calibration Course or have been in any chambers. It must be done online, split-screen doesn't count. Also, you must have beaten the coop and been awarded You Saved Science. If all of those requirements have been met congrats: