Put Damage inside the LocalScript and index it instead by script.Damage. Also, checking whenever Health changes is going to be deceptive. Characters, by default, will auto heal, so it’ll spam the event.
Whenever an explosion catches a player in-range, the Explosion.Hit will fire, returning the part the explosion hit, and from there, you can find the character of a player if they were caught in the explosion.
Add the following code to where you define the logic for inflicting damage (in the same script): numericText:FireClient (player, -- The player (client) to which to fire the remote event to. CFrame, -- The CFrame from where to draw the text.
You can make the explosion not kill humanoids by changing its DestroyJointRadiusPercent. Setting it to 0 will not destroy any joints, thus the player won’t die from it if they’re in the explosion’s blast radius: Explosion.DestroyJointRadiusPercent = 0
If an explosion is instanced whilst the game is running, it will destroy itself shortly afterwards meaning they do not need to be cleaned up using the Debris service. Humanoids are killed by explosions as they break the character Model ’s neck joint.
Edit: It turns out that the DestroyJointRadiusPercent property can be set to 0 in order to achieve that effect – this is described on its Developer Hub page: This property allows developers to make Explosion s 'non-lethal' to Humanoid s by setting DestroyJointRadiusPercent to 0.
0:3937:23How to Make a Realistic Explosion - Roblox Scripting Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipThe model and all you have to do is just drag it into your workspace. Once you get it should be inMoreThe model and all you have to do is just drag it into your workspace. Once you get it should be in your toolbox in your inventory. Once you uh get the model.
Explosion can kill players by breaking the player joints and welds, it can also break welds from other parts.
This force breaks joints between parts and kills Humanoid characters not protected by a ForceField . If an explosion is instanced whilst the game is running, it will destroy itself shortly afterwards meaning they do not need to be cleaned up using the Debris service. Explosion effects.
3:2619:39How to make your first VFX for Roblox! - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd you'll do the same for this. Now for the mask click the blue arrow and then this will likeMoreAnd you'll do the same for this. Now for the mask click the blue arrow and then this will like disappear for a minute right then drag the slider.
0:333:59Roblox Studio Tutorial: How to Make an Exploding Part - YouTubeYouTubeStart of suggested clipEnd of suggested clipOkay so to make an exploding part what we need to do first is add a part into the game. Next we'reMoreOkay so to make an exploding part what we need to do first is add a part into the game. Next we're going to click on the part and locate it in the explore menu.
ForceFields are created when a character spawns on a SpawnLocation and the SpawnLocation. Duration property is greater than zero. ForeFields influence the instance they are parented to. When parented to a Model they will protect all of the BasePart s descending from that model.