Hello All! Is there a place where I can get my hands on a much more complex manual, to help me out to play this game. The pdf manual, included in the downloadable Gold edition of SH5, is not really complex at all.
Addeddate 2019-12-12 19:30:29 Identifier silenthunter5manual Identifier-ark ark:/13960/t76t8sz3d Ocr ABBYY FineReader 11.0 (Extended OCR) Ppi 600 Scanner
Silent hunter 5: battle of the atlantic trainer 1.1 Auto Repair Damaged Subsystems, Unlimited Renown, Unlimited Promotion Points, Unlimited Deck Gun Ammo, Fast Torpedo Reload. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (1.1) RETAIL VERSION OF THE GAME.
When you come across a single un-escorted merchant vessel, you should always attack it. Use the marking tool to mark the merchant's positions as time goes on. Once you have two marks you can draw a line that represents the merchant's course. The best place to attack from is a perpendicular angle to the merchant with about 1 kilometer of range. You may have to outrun the merchant before setting your angle up. Note: the visual range circle does not mean you will be spotted immedietly apon entry to the perimeter of the circle, however the closer to the ship you are, the more likely you are to be spotted. If you are spotted by any ship, that ship will begin to zig-zag or vary its speed to make a torpedo solution hard to get.
Destroyers change course and speed in combat making it nearly impossible to get torpedo solutions on them. When
1. Open the Logbook and determine ship, figure out its Length and Mast Reference, and then do the Formula: Ship Length / Mast = REF
The greatest advantage of the Surfaced attack is speed. This allows the Uboat to stay highly maneuverable.
This is a method using the Hydrophones (Usually under the surface at 30 meters depth) to gather information of a sound contact to plot its course, speed, and exact location.
course plotted on a chart is of little value when navigating unless you label its direction on the course line. Then the skipper need only refer to the chart for the course directions previously plotted.
Plotting is drawing a boat’s course on a chart. The tools to do this vary with the size of the boat and the amount of charting space available. We will use the following tools in this course:
Navigation is the science of directing the movements of a boat from one place to another in a safe and efficientmanner. Basic navigational skills are desirable for operators of boats of all sizes; power and sail. You will become aware of the need for these skills the first time you encounter darkness, fog, haze, rain, sleet, or unfamiliar waters.
We will examine the choices storytellers make to snag our imaginations, drag them into a fictional world, and keep them there. We will learn how to outline and structure a plot, discuss narrative arc, pacing and reversals and reveal the inevitable surprise: connecting the beginning, middle and end.
In this course aspiring writers will be introduced to perhaps the most elemental and often the most challenging element of story: plot. We will learn what keeps it moving, how it manipulates our feelings, expectations, and desires. We will examine the choices storytellers make to snag our imaginations, drag them into a fictional world, and keep them there. We will learn how to outline and structure a plot, discuss narrative arc, pacing and reversals and reveal the inevitable surprise: connecting the beginning, middle and end.
When you come across a single un-escorted merchant vessel, you should always attack it. Use the marking tool to mark the merchant's positions as time goes on. Once you have two marks you can draw a line that represents the merchant's course. The best place to attack from is a perpendicular angle to the merchant with about 1 kilometer of range. You may have to outrun the merchant before setting your angle up. Note: the visual range circle does not mean you will be spotted immedietly apon entry to the perimeter of the circle, however the closer to the ship you are, the more likely you are to be spotted. If you are spotted by any ship, that ship will begin to zig-zag or vary its speed to make a torpedo solution hard to get.
Destroyers change course and speed in combat making it nearly impossible to get torpedo solutions on them. When