Keep the Gamepad steady and when the platform reaches you get on it and let go of the L button to reach area 8. Area 8 -The first part of area 8 will have you controlling a set of ramps with the right control stick. If you want the ramp to tilt right, move the stick right.
Full Answer
Kong Roll: With Diddy Kong on Donkey Kong's back, shake the Wii Remote and Nunchuck while holding left or right on the control stick to perform a Kong Roll. Donkey Kong will continuously roll until you stop shaking the Wii Remote and Nunchuck. These are found throughout all the levels in the game.
Home: Display Home menu. Control Stick (Nunchuck): Walk/Run (Hold left or right), Select item. Z: Carry Diddy Kong, Ride/Dismount Donkey Kong (Press and hold to grab barrels, vines, and cling patches. Release to throw barrels and let go of vines and cling patches.)
Walk/Run: Hold left or right to walk. As you move the control stick farther in one direction, Donkey Kong will begin to run. Crouch: Hold down on the control stick to crouch. Jump: Press A to jump. Press and release for short jumps, or press and hold for longer jumps.
Control Stick (Nunchuck): Walk/Run (Hold left or right), Select item. Z: Carry Diddy Kong, Ride/Dismount Donkey Kong (Press and hold to grab barrels, vines, and cling patches. Release to throw barrels and let go of vines and cling patches.)
Using the GamePad controller, players drive a fragile kart through a course by tilting the GamePad while using the L and R triggers and analog sticks to work their way to the end without breaking the kart. There are obstacles and traps throughout the course, which require the player to adjust or clear the path ahead.
Donkey Kong's Crash Course is one of the six single player only attractions in NintendoLand.
Nintendo Land is a fun and lively theme park filled with 12 different attractions, each with its own take on a Nintendo franchise. Each attraction features unique and innovative game-play experiences made possible by the Wii U GamePad controller.
1: Carry Diddy (Hold up), Ride (hold up)/Dismount (hold down) Donkey Kong, Back/Cancel (Press and hold to grab barrels, vines, and cling patches. Release to throw barrels and let go of vines and cling patches.) 2: Jump, confirm. (Hold for Diddy Kong's Barrel Jet) Shake the Wii Remote. Ground Pound.
Kong Roll: With Diddy Kong on Donkey Kong's back, shake the Wii Remote and Nunchuck while holding left or right on the control stick to perform a Kong Roll. Donkey Kong will continuously roll until you stop shaking the Wii Remote and Nunchuck.
We are first introduced to the weird tikki type enemies that hypnotize all of the animals in the jungle into stealing the bananas. When Diddy appears he realizes the bananas are gone and freaks out obviously. Soon after, the tikki enemy tries to hypnotize Donkey Kong and fails.
Move to the right collecting bananas the whale spits out. Keep going right until you reach a high wooden plank. Jump when the dock rises to reach the plank and then jump across the planks to the right to eventually reach a solid platform on the ground. Jump across the to the right plank and defeat the crab.
Puzzle Pieces: Each level contains hidden Puzzle Pieces. Use all of Donkey Kong's and Diddy Kong's moves to locate them. Red Balloons: Red Ballons provide and extra life. Heart: A heart will refill one of Donkey Kong's or Diddy Kong's hearts.
Crouch: Hold down on the control stick to crouch. Jump: Press A to jump. Press and release for short jumps, or press and hold for longer jumps. Barrel Roll / Cartwheel Attack: Shake the Wii Remote or Nunchuck while holding left or right on the control stick to barrel roll.
Here are all the stamps in Donkey Kong Crash Course and how to get each one.
Nintendo Land is a fun and lively theme park filled with 12 different attractions, each with its own take on a Nintendo franchise. Each attraction features unique and innovative game-play experiences made possible by the Wii U GamePad controller.