Nov 04, 2002 · From your starting location, you want to head left. Jump over the little stream of mud and head through the field of Sandsharks and Pyrocitor Robots towards the elevator at the end. Go up the...
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Jun 20, 2012 · Platinum Bolt #1. Next to the Qwark Fanatic, inside of a small building. Platinum Bolt #2. Inside of the large room in the picture, place the Tractor Beam block near a conveyer belt up above. Jump ...
Use the Fusion Grenade to blow it open and collect the reward. Doing so completes the mission. To return to your ship, head to the pool of water below at the end, then dive and swim through the tunnel below. Upon emerging, step on the green button to open a door, and you will have returned to the starting area.
Right, I remember now. Yes, you do need the Trespasser to get to the Lieutenant on Planet Eudora. The Trespasser itself, however, is found on Planet Aridia (the planet with Skid McMarx and his agent). In order to get to the Trespasser, first you need to get the Swingshot that's found on Planet Kerwan.
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Platinum Bolt #2. In the third room on the second crane, pick up the metal box and take it into the second room. Drop it near the wall where you camera cannot view very well on the left camera position. Take an explosive, and drop it on top of the metal crate.
Climb up, and take the Platinum Bolt on the left side of the platform. Platinum Bolt #2. After you have regrouped with Clank, go back to Maktar Nebula. Go along the right path, and make your way to the vehicle that transports you to the circular space station.
Platinum Bolt #1#N#From where you find the Thugs-4-Less Helicopter for the first time, follow the path over the floating platforms, and onto the next two solid platforms. Instead of falling down on the right, go straight and fall down onto a secret ledge. The Platinum Bolt is on this ledge.
In Quest for Booty, there were pirate doorkeepers placed at Darkwater Cove, Planet Merdegraw. They no longer made Ratchet dance, although they instead gave him other challenges such as fighting a certain amount of enemies, playing Captain Darkwater 's "Concerto of Doom" (using a giant, four-keyed organ), mixing grog, or fixing a pattern.
The pirate doorkeepers were space pirate heads fixed on specially locked doors and devices leading to certain paths. They only allowed other space pirates to enter. To prove that one was a pirate, they had to dance the Pirate Jig and if they were successful, the doorkeepers opened the door. They, like all pirates, were fooled by Ratchet 's Holo ...
After dancing, the pirates will keep dance until Ratchet kills them . The doorkeepers generally had standard phrases for when Ratchet was or was not in disguise, but if Ratchet were to talk to them when not in disguise, they had two different responses if they were talked to again: " You again‽. Take a hint mate!
When Ratchet was on the Kreeli Comet, the pirates were informed that Ratchet was using the Holo Pirate Disguise; however, the pirate doorkeepers still believed that Ratchet was a pirate. When Ratchet dances the jig while a group of pirates dancing with him.