Apr 28, 2011 · You can get the second step by putting the portal on the side of the wall. You need to go through the field, so put some gel below the jumping off point and on the second platform so that you can chain the bounces up. Put one portal on the marked spot on the slanted platform, then walk around and put the portal at the impact spot again.
Place a portal on the area where the gel is dripping and the other portal to the angled wall. Wait for the gel to paint the wall properly and then fire a portal above the beam higher up and the other one on the wall and then go through.Jan 29, 2022
9:1915:52Portal 2 Co-op Let's Play - Level 5-8 (Last Level) & Ending SceneYouTubeStart of suggested clipEnd of suggested clipHere then and take over the portal. I see it high enough I got you you take over the portal and toMoreHere then and take over the portal. I see it high enough I got you you take over the portal and to the outside. Yeah.
At the end of the level is a giant vault that must be opened by having both team members use a gesture/taunt on the vault camera, and in the vault are the preserved humans that Glados later uses as extra test subjects.Jan 23, 2022
When focusing on the main objectives, Portal 2 is about 8½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 21 Hours to obtain 100% completion.
While Valve's produced a handful of sequels, it's never published a third follow-up to any of its games, no matter how popular those games are. It's not just Portal.May 1, 2020
personality coreThe Intelligence Dampening Sphere, more commonly known as Wheatley, is a personality core of masculine programming and English West Country accent who appears in the single-player campaign of Portal 2.Feb 14, 2022
Cooperative Campaign. The co-op campaign is set after the events of Portal 2's single player campaign. In it, the two testing androids ATLAS and P-body of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers.
Portal 2 takes place an indeterminate amount of time, somewhere between 50 and 50,000 years, after the events of Portal, which saw Chell destroying the sentient computer GLaDOS, and landing outside the facility, only to be dragged back inside of Aperture Science where she was ultimately placed in a Relaxation Chamber ...Mar 31, 2022
There have been many complaints about the length of Portal 2 but, like many of the complaints leveled at the game, they're mostly unfounded. The single-player game can take six to 10 hours to play, and the co-op campaign is at least five hours long.Apr 21, 2011
There are certain parts of the game which can be scary for example there is one easter egg where if you find this secret room you hear creepy cackles and... thats it just that. there are plenty of things like this if you look hard enough but if your kids can handle this type of stuff i think they will be fine.
Portal 2 is in all aspects a bigger fuller and more comprehensive game with more variety, diversity, characters, laughs, gameplay mechanics, multiplayer and level editor. But nothing will ever beat the simplicity, originality of Portal 1. I'd say Portal 2 is better as a GAME, but Portal 1 is better as a WORK OF ART.
After the fall stops, get up and walk through the pipes. Use a few portals to get around the wreckage, just like before, and start looking for the way out. After a few easy jumps, you’ll need to do a long connection to get around a fence and into the general yard.
As the sign says, the water is deadly, so stay out of it. Follow the catwalk up until the broken door, and use a portal to slip inside and reach the old Aperture Science Innovators Reception area. Look to the back right corner for a lighted section of wall. Go up there with a portal, and look down. There’s a section of wall with a slight slant.
The gel works as a simple trampoline, so take it across, and then shoot a portal to get up to the raised portion. Jumping from twice as high means twice the bounce, so leap from here to bounce over to the exit. Hit the button to drop a box. Pick it up, and take it back up to the raised platform and the primitive button.
Start by getting the box on the platform. Put a portal above either of the stops, and jump up to the white wall. Drop down onto the moving platform to grab the box. Carry it up with you on the bounce and set it on the button to unlock a higher platform.
This one is pretty easy. Cover the floor in gel and jump up to push the button and shut off the water flow, then put the portal on the wall panel to shoot the gel out and cover the metal plate. You can then bounce right up to the exit.
You just need to dump some gel on the box to make it break out. Catch it while it bounces, and then take it under the water flow to clean it up. Drop it on the button, and spread a little gel below the elevator. Once you’re on the lift, put a portal above the box to cover it in gel again, so that it bounces off the button and the elevator moves.
The actual exit to the surface elevator is blocked, so look to the side for a bit of white wall by a tank labeled beta. There’s some white wall just ahead, so put your portal here and go over to the beta pump station. Go inside and look up. Go up onto the high catwalk, and get to the diving spot.