how many threads course does civ 5 use

by Benny Swift 9 min read

How many threads does Civ 6 use?

It seems that when it comes to taking its AI turns, Civ VI is very limited in the number of threads it will use. We had hoped that more threads meant more simultaneous simulations while it did its thinking, but apparently 4C/4T is enough to do its thing.

Does each thread run on a core?

In short: yes, a thread can run on different cores.

Can 2 threads run at the same time?

Yes, A program can run two threads at the same time. it is called Multi threading.

Can 2 threads run on different cores?

Yes, threads and processes can run concurrently on multi-core CPUs, so this works as you describe (regardless of how you create those threads and processes, OpenMP or otherwise). A single process or thread only runs on a single core at a time.

How many threads does a core have?

Each CPU core can have two threads. So a processor with two cores will have four threads. A processor with eight cores will have 16 threads.

How many threads can run on a single core?

2 threadsA single CPU core can have up-to 2 threads per core. For example, if a CPU is dual core (i.e., 2 cores) it will have 4 threads.

Why do CPU cores have two threads?

4 Answers. Show activity on this post. Your i5 has two cores, each core can run two threads because of intel's hyperthreading, making 4 threads, beyond that it switches at high speeds between processes.

What does 4 cores 8 threads mean?

This means that it only has 4 processing units (Cores) but has support in hardware to run 8 threads in parallel. This means that a maximum of four jobs run in on the Cores, if one of the jobs stall due to for example memory access another thread can very fast start executing on the free Core with very little penalty.

adr123 Chieftain

I just downloaded Civ 5, and I saw many videos about it. Im wondering if Civ 5 starts in some very old time, and then progresses to more and more advanced state, if it does work like that, can you get to the 20th century?

Browd Dilettante Administrator

Yes, the games starts in 4000 BC (assuming you don't select a later era start) and, unless you disable time victory, will end in 2050. The number of years covered by a single turn declines as the game progresses. At Standard speed the years/turn increments are as follows:

Why do we use combat in Civilization V?

You may use combat as a way of achieving victory in the game (see Domination victory ), or you can use it to simply enlarge your empire, or you can use it for a number of other reasons to improve ...

How many types of combat are there in Civilization?

A civilization may be at war with another civ or with a city-state. There are four major forms of combat: melee, ranged, naval, and air combat. The first three occur throughout most of the game, while air combat doesn't happen (naturally) until civilizations discover the technology for Flight .

When melee units attack or defend in a line with other friendly units, they receive combat bonus?

When melee units attack or defend in a line with other friendly units, they receive combat bonus. A defending unit, if it has another unit in a nearby tile, receives a morale bonus (expressed as a negative Flanking bonus for the attacker). Respectively, an attacking unit receives a flanking bonus when there is another friendly unit in a tile bordering the target.

How many hit points does a unit have?

As mentioned above, a unit's health is measured in hit points, or HP. When fully healthy, all combat units have 100 hit points. As a unit takes damage, it loses hit points. If a unit's hit points reach 0, it is destroyed. Also, when a unit is damaged, both its Combat and Ranged Strengths diminish accordingly, down to about 50% of their original values.

What happens when two civilized nations declare war?

But between civilized nations, combat may occur when two political entities declare war on each other. Their military units and/or cities then may attack and destroy each other, and cities of one entity may be conquered by their enemies. A civilization may be at war with another civ or with a city-state.

Is Civ history?

Not everything in CiV is history. The Giant Death Robot and XCOM Squad and the Space Elevator are definitely not a history, same goes for the Space Station (it goes to Alpha Centauri, a star, where the furthest we've ever went was the moon). These are future stuff

Did Shaka use his impis?

I learned that Shaka didn't use his impis very well in the past. I mean...they are so strong! With proper decision, he would have been the king of the world and we would everyone be the slave of his majesty, the actual king of ZuluLand. What a noob...

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Introduction

  • Combat has accompanied mankind throughout the development of all civilizations but mainly primitive ones, and it plays a major role in Civilization V. You may use combat as a way of achieving victory in the game (see Domination victory), or you can use it to simply enlarge your empire, or you can use it for a number of other reasons to improve the ...
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Sub-Articles

Declaring War

  • War against another civ may be declared in a couple of different ways, or you may find yourself on the receiving end of an enemy's own declaration. You (or they) may declare war through the diplomatic screen, or you can simply walk onto another civilization's territory, or attack one of their units - both will automatically result in war (look below). Regardless of how a war starts, all trad…
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Building An Army

  • In order to make an army you need to train (or buy) military units in your cities. Militaristic City-States can also give units to your army, and several other game abilities allow you to capture enemy units. Note that you will need support and resources to maintain your army, as well as pay them salaries (a determined amount of Gold per turn). Certain units require Strategic Resources …
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Battle Actions

  • All actions related to battle require available Movement Points. If a unit exhausts all its MPs for a turn, it won't be able to perform any offensive or defensive action until the next turn.
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Combat Damage

  • Whenever a unit attacks, it does damage on the target's hit points (HP). Sometimes the attacking unit suffers as well (when it has entered melee combat). The actual damage is determined by a complex calculation: 1. The applicable Combat and Ranged Strengths of the attacking and defending units are compared. Whenever two melee units enter combat, it is the two Combat Str…
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Unit Combat Statistics

  • A military unit's combat abilities are determined by its combat statistics, as well as its special abilities and promotions. There are four basic combat stats: hit points, combat strength, ranged combat strength, and range.
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Combat Bonuses

  • Units receive a variety of benefits during combat, some from the unit's location, others from its defensive posture, and others from a variety of special circumstances. Some bonuses apply only to an attacking unit, some only to a defending unit, and some might apply to both. The most common bonuses come from the terrain the unit occupies, and whether the defending unit is "fo…
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Great Generals and Admirals

  • Great Generals and Great Admiralsare "Great People" skilled in the art of warfare. They provide 15% combat bonuses - both offensive and defensive bonuses - to any friendly land or naval units within two tiles of their location. A Great General/Admiral itself is a non-combat unit, so it may be stacked with a combat unit for protection. If an enemy unit ever enters the tile containing a Grea…
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