It seems that when it comes to taking its AI turns, Civ VI is very limited in the number of threads it will use. We had hoped that more threads meant more simultaneous simulations while it did its thinking, but apparently 4C/4T is enough to do its thing.
In short: yes, a thread can run on different cores.
Yes, A program can run two threads at the same time. it is called Multi threading.
Yes, threads and processes can run concurrently on multi-core CPUs, so this works as you describe (regardless of how you create those threads and processes, OpenMP or otherwise). A single process or thread only runs on a single core at a time.
Each CPU core can have two threads. So a processor with two cores will have four threads. A processor with eight cores will have 16 threads.
2 threadsA single CPU core can have up-to 2 threads per core. For example, if a CPU is dual core (i.e., 2 cores) it will have 4 threads.
4 Answers. Show activity on this post. Your i5 has two cores, each core can run two threads because of intel's hyperthreading, making 4 threads, beyond that it switches at high speeds between processes.
This means that it only has 4 processing units (Cores) but has support in hardware to run 8 threads in parallel. This means that a maximum of four jobs run in on the Cores, if one of the jobs stall due to for example memory access another thread can very fast start executing on the free Core with very little penalty.
I just downloaded Civ 5, and I saw many videos about it. Im wondering if Civ 5 starts in some very old time, and then progresses to more and more advanced state, if it does work like that, can you get to the 20th century?
Yes, the games starts in 4000 BC (assuming you don't select a later era start) and, unless you disable time victory, will end in 2050. The number of years covered by a single turn declines as the game progresses. At Standard speed the years/turn increments are as follows:
You may use combat as a way of achieving victory in the game (see Domination victory ), or you can use it to simply enlarge your empire, or you can use it for a number of other reasons to improve ...
A civilization may be at war with another civ or with a city-state. There are four major forms of combat: melee, ranged, naval, and air combat. The first three occur throughout most of the game, while air combat doesn't happen (naturally) until civilizations discover the technology for Flight .
When melee units attack or defend in a line with other friendly units, they receive combat bonus. A defending unit, if it has another unit in a nearby tile, receives a morale bonus (expressed as a negative Flanking bonus for the attacker). Respectively, an attacking unit receives a flanking bonus when there is another friendly unit in a tile bordering the target.
As mentioned above, a unit's health is measured in hit points, or HP. When fully healthy, all combat units have 100 hit points. As a unit takes damage, it loses hit points. If a unit's hit points reach 0, it is destroyed. Also, when a unit is damaged, both its Combat and Ranged Strengths diminish accordingly, down to about 50% of their original values.
But between civilized nations, combat may occur when two political entities declare war on each other. Their military units and/or cities then may attack and destroy each other, and cities of one entity may be conquered by their enemies. A civilization may be at war with another civ or with a city-state.
Not everything in CiV is history. The Giant Death Robot and XCOM Squad and the Space Elevator are definitely not a history, same goes for the Space Station (it goes to Alpha Centauri, a star, where the furthest we've ever went was the moon). These are future stuff
I learned that Shaka didn't use his impis very well in the past. I mean...they are so strong! With proper decision, he would have been the king of the world and we would everyone be the slave of his majesty, the actual king of ZuluLand. What a noob...