Ideally, the Instructional Design theory you choose must align with the needs of your online learners and your client's learning objectives. The subject matter also plays a pivotal role in the process. For example, a corporate eLearning project that calls for problem-based training may require Merrill's Principles of Instruction.
In layman’s terms, you need both design theory and a practical knowledge of design to create effective design solutions. Being a good designer is more than just knowing the software, it’s about understanding the theory behind it and how this should affect your decisions and outcomes.
Graphic design is the effective visual communication of an idea or concept and theory is a system of ideas intended to explain something. So, put simply, design theory is a system of ideas that explains how and why design works.
Design theory gives you the knowledge and ability to combine form (the design principles etc.) and function (the design purpose) which, according to Bauhaus theory, is the basis of any successful design. In layman’s terms, you need both design theory and a practical knowledge of design to create effective design solutions.
The Instructional Design theory you choose has the power to make or break your eLearning course. Therefore, it's essential to evaluate your subject matter, learning objectives, and online learners' needs before making your final decision.
Elaboration Theory hinges on the idea that learners should receive information through a more "scaffolded" approach. Meaning that they learn the basics first, then gradually ease into more complicated subject matters. First, learners receive a summary of the information, which offers a general overview of the topics and ideas. Then they are encouraged to examine the first stage of the process or a simplification of the problem at hand. This all culminates in the learner evaluating all of the steps/potential solutions, and then recapping the general overview.
Cognitive Flexibility Theory (Spiro, Feltovich, And Coulson) Based on the Cognitive Flexibility Theory, adult learners must be able to absorb, organize, and manipulate the information they are learning. Furthermore, they have to fully understand the thought processes and learning behaviors involved.
The primary principles of this theory are: knowledge is rooted in context, knowledge must be in its purest form, not oversimplified or diluted, learners play an active role in knowledge construction, and everything is connected.
The Action Learning Model involves group-based problem solving that allows learners to exchange vital knowledge and skill sets. Learners must be willing participants who are ready to collaborate with their peers in order to come up with a solution. This is generally a long process that can take months. However, learners have the opportunity to build their own knowledge base and that of their peers in the process.
It stipulates that effective learning experiences involve two or more individuals who share a common goal or problem . This theory involves five core elements: collaborative skills, direct interaction, interdependence, personal accountability, and group interaction. As such, adult online learners have the opportunity to benefit from the experience and skills of their peers.
The five principles of the Discovery Learning Model are: problem solving, learning flexibility, building on pre-existing knowledge, analyzing and interpreting the subject matter, and timely feedback. This theory suggests that learners should be able to build on their personal experiences and seek out information on their own. They should also be encouraged to use their creativity and imagination to come up with alternative solutions or ideas. Some of the most notable benefits of the Discovery Learning Model is that it enhances knowledge retention and allows learners to go at their own pace.
Application of design theory is important here to redirect those creative paths towards a more meaningful conclusion. “As well as this, designers often hit brick walls in their creative process. There are so many moving parts to each brief, that it stands to reason that things don’t click from time to time.
Also known as human-centered design, design thinking is all about putting the user first and creating a design for a specific intended audience. In other words, it’s about the designer putting themselves into the shoes of the person who is going to interact with their design.
Graphic design is the effective visual communication of an idea or concept and theory is a system of ideas intended to explain something. So, put simply, design theory is a system of ideas that explains how and why design works. Designers need to know how everything they put on a page communicates, influences, directs, invites, ...
The difference between a graphic element and illustration is that graphic elements are purely decorative, while illustration aims to communicate a concept or message.
Design theory gives you the knowledge and ability to combine form (the design principles etc.) and function (the design purpose) which, according to Bauhaus theory, is the basis of any successful design. In layman’s terms, you need both design theory and a practical knowledge of design to create effective design solutions.
Test: The intended audience tests the design to discover what did and didn’t work. Stages do not need to be in this order—though it’s important to always start with empathy—and you can go back and revise stages if your test is not successful.
Hierarchy: Grouping similar things close to each other implies that they are related to each other in some way—hierarchy is fundamental in creating organisation in a design . Balance: Balance is the weight distributed on a page by how things are placed. There are two kinds—symmetrical balance and balance by tension.
This Instructional Design model allows the Instructional Designer to make changes by performing small steps and multiple iterations. You begin with the short Preparation Phase, where information on the eLearning project is gathered. Then you move to the Iterative Design and Iterative Development where the design is created and reviewed. This process allows for more flexible designs with rapid changes as the eLearning project moves forward.
Learning various Instructional Design theories will help you develop more meaningful eLearning courses. You'll have a firm grasp on how the human mind absorbs, assimilates, and retains information. Thus, you will able to create eLearning experiences that offer real-world value.
Merill's theory is based on the different ways that learning can be facilitated. Each phase in the learning process has an important role to play. There are four core phases of learning: demonstration, activation of previous knowledge, application, integration into real world challenges. The approach is task-centered.
The original work detailing the Sociocultural Learning Theory was written in the early 1930s. Due to political turmoil under Stalin and translation issues, it took a long time for it to become widely known. The theory revolves around three critical elements.
The theory revolves around three critical elements. These are culture, language, and the zone of proximal development . It suggests that our environment plays a crucial part in a learner's development. For example, peers have the power to influence how a learner thinks or feels about a particular subject. 3.
Bloom’s Taxonomy Of Learning Objectives. This well-known theory was first developed in the 1950s. While some contemporary theories focused on pure memorization of facts, Bloom focused on the cognitive domain. This portion of the theory moves up a hierarchy of processes starting at the most basic.
The Situated Cognition Theory was first published in 1989, but its principles are still just as applicable today. Essentially, the theory is based on the concept that you cannot separate knowing from doing. It also stresses how important it is for people to apply the things they learn within a clear context.
The first step in developing a training program is to determine what the organization needs in terms of training. There are three levels of training needs assessment: organizational assessment, occupational (task) assessment, and individual assessment: Organizational assessment.
The first consideration is the delivery mode; depending on the type of training and other factors, some modes might be better than others. Budget is a consideration in developing training. The cost of materials, but also the cost of time, should be considered.
Visual learner. A visual learner usually has a clear “picture” of an experience. A visual learner often says things such as “I can see what you are saying” or “This looks good.”. A visual learner is best reached using graphics, pictures, and figures.
A learning objective is what you want the learner to be able to do, explain, or demonstrate at the end of the training period. Good learning objectives are performance based and clear, and the end result of the learning objective can be observable or measured in some way.
This can allow the training to be better developed to meet the needs and the skills of a particular group of people.
This can be done by a needs assessment consisting of three levels: organizational, occupational, and individual assessments.
A career development program is a process developed to help people manage their career, learn new things, and take steps to improve personally and professionally. Think of it as a training program of sorts, but for individuals.
Discuss the process for turning a completed training needs analysis into a course. Applying design theory, explain how you would assemble a course on managing
Discuss the process for turning a completed training needs analysis into a course. Applying design theory, explain how you would assemble a course on managing